Ignoring the fact that this article is related to Houdini/Max workflows it
does explain the advantages of V-Rays 'Proxy Loader' and 'Volume Grid'
clearly. My favourite aspect of the 'Volume Grid' is that it makes it
exceptionally easy to remap attributes (all DCCs have slight variations on
the same theme when it comes to volume attribute names).

https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDV2GtU5vpLsCShLJlj0oP-2BYLgIr-2F701XsmFfEyJcSjve3cDbKVJulzWKF17aHzCQlxRmfHOLtMP-2BHOrTcFFR1ni2H57KYj4zOt8LFq3t1Tw0JnlizSO2y8wskPdDZafXBDbmY0OWAPh6fG33d1O3ebSl5fWrJ-2F5306CBdLyrXAvIft5RC3IUg-2FPswxdKemJncATod8VwgHZfQJn4ZgBaK8BSqWB-2Ft7fOP6uicmYQqG91dmLghGRI-2ByW6eT-2Fr5oIVIHbGaRADKh5p-2FzArUUWYgKezigXRL63WItxV54y8OpixXsEnlDFHsc-2FoyHvNpNQRunx8-2B-2F-2FPkTM9xIJWA-2B6-2F7UryFUTEQ27oxfslLDydx-2BZ2qAKEYpZaCglqcyJPTLdUAntrM_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSt6RvtlFJfZqRXAgrFH5MKXBv1a2odbLezFV9CuHJfcbsH-2BmL4lGIa7BzjzRLREjZxaZiUoXS40DLnp0wva-2BYDh0nmip6K5w0r6nB9JRKlqCcAx-2Buari8ivyIo2LVf1pzsxaT8VIoGOCWGfXKEl-2Fn3Fdf7KU7d-2BvxFumVwZNlE06-2BsSYvkc11w9SlSJTs2Sy4-3D
 

I'm not sure how well developed the 'Proxy Loader' and 'Volume Grid' were
when Chaos Group pulled the plug on the V-Ray Plugin for Soft. On a more
positive note, you used to be able to install the V-Ray demo for soft and
freely make use of the 'Proxy Loader' without any time restrictions.

On Tue, 21 Apr 2020 at 10:23, Ben Paschke <[email protected]> wrote:

> Just so you kow, Houdini can be a _very_ nice platform for lighting and
> shading. RSP has been using Houdini and a non-Mantra renderer for years and
> years now.
>
> ----- Original Message -----
> > From: "Olivier Jeannel" <[email protected]>
> > To: "Mirko Jankovic" <[email protected]>, "Official
> Softimage Users Mailing, List.
> >
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDLSRVI-2BJtA9WEfSslUfvcKBeq39MM4UMlr8qjXGeMzyr5eAItyf4Oswqj13ZSv0cLHuzjn15e9cCpEDuWPypLX5rk3XswSPY7xwhJo-2F-2BGiTa9A7vzluNJre-2FXSZcqIp3Rf9Wi6Ac5vQF1My2TGVmPNwV66ZOEDDFbHB3C30xnZAyiTe15sWUjPYkXp1VQ4WGwqX638JLcxeVhFTTYABOFp84KFuZTzynZP3oBp8-2F9HhwkheDIKBc2o2j9jL4YMwKNi1OyZTe7fVsk3pAMWaFnqhDUyyblcB0JgQR6LCnnSpBRWKseG9zWaSYOwdi1gTfm2NHLuAbdGtEDionpds0d3zxTb2VDnUGo1ZaR1L5vPmojKp-2Fg5Z4GS12lGnEvY-2Bx9rLHH8JXEVsf4-2BPUK2-2FV-2BHm7475aMdu9Cwec6WesPUmjSuDe918KSfKhk4ggJPbAo26JSYre-2FlhhoYlfTn6qjbMXXTWzJDNMPzMSN5fCFh46CB5dc-2FWL-2FbPdzcfHaWUZ0ts9kTPFLX076DpBB3HRPYJaLDg-2BY5nCD2ytHoUKwG-2BsxJ0cvlEfn2WtA94XRJS9vwP2TFsJl-2FU6M6FKTH8WaW2RHU1HyOiXZAqQV-2FuIqkK8S0BlzecS84fp50zRorzsZA-2Fkpr4CrQPdKkv-2FF-2FGHIhWTtNckx1x1jpW8rm0rLjhbYd0Mc5TP8tN0AJw3tLp-2BpT-2BZYZfHOYbiTkyOU447pa0ix-2FYFq-2BpBGrEsE9rDqJLJEvfHiaI8bjI7cnXYPbuZNhGbq-2ByHnWcN-2BoCczCYQNB482ZwpPSijbfrVOCN2-2F-2BZi9YE1zuCgJJFZp86-2Bko-2BaML3INHMERuISdo8yiM0jfDyg18rhsavdsSAETD1s9xHYsw-2FO1Pbfw76KfjJ3bn1dstWjwC56NtJxy1q5EopSTytFsHbw6K4A-2FJ3ervKD1hjkNazpuxTjoYzr8EPycM7O9ugbr5MsFUUlD64or1rn8GbV4fDmGZwCm99rNzXvlQS0F5GGLssegRSeNHscidGWz4DMxFIsaXyEKZuU5XoEZygtwq-2BJchXUSisPV6-2BGiIYc-2FONr0JCxCth4oCEnu5JKiGaL1Dq6SKyr1g1gVa6pOTkqdf8YIoOEFHxrEZkB-2BmdogDt8Jvqyk5qSv6NT-2FScL1u1t70AOU5PaZKYmLll0dreREJR2Y8jX-2BrxJhRGiwRS8A3heMuNI32CuWYzR3CAra0TZtmJwqToDsELE6UChKA0num-2FLTYdyMIu7eUT1tBDxmhRnbqa7gu6sU9cxHQ6h3EB0P8ogk6lq7g7gziMNlSRAaLskLJ4epkuVHIAyCP2-2FYlLCOP3MLi2v5GVsULQN8mu5__x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSt6RvtlFJfZqRXAgrFH5MKXBv1a2odbLezFV9CuHJfccBYsxZ0qcy4SHFyYCkeiI71K1mKp3y33DTbkbdeiKVHTo8CQQEt49RaQZJ7CEkcicDjyrMQ-2FH490u2bsgSHADfdInROiaeLOhosYxQevxxqc8tgTApo07hk0SZ0T6-2FwIlXV3yiVLzJhoq9siwZ3wj8-3D
>  
> " <[email protected]>
> > Sent: Tuesday, 21 April, 2020 4:49:26 PM
> > Subject: Re: Softimage and Houdini work flow
>
> > Yeah, well probably Softimage is laking a few things nowaday, but just
> try
> > importing a pointcloud from Houdini to Maya.
> > Here, we gave up, we ended up relying on Vray proxies ^^
> >
> > Le mar. 21 avr. 2020 à 07:05, Mirko Jankovic < [
> > mailto:[email protected] | [email protected] ]
> > a
> > écrit :
> >
> >
> > And why not looking option for other way around, modeling and aall up to
> > lighting.shading rendering can be done in SI, then transfer them to
> Houdini.
> > Modeling, character animation, all that where Softiamge is still rather
> strong.
> > Then move to Houdini for lookdev, shading lightning and rendering.
> > Fianally as Houdini start to push in aniamtion area later on, you can
> see to
> > switch slowly, if you wont, segment by segment.
> >
> > ------
> > Softimage Mailing List.
> > To unsubscribe, send a mail to [ mailto:
> [email protected]
> > | [email protected] ] with "unsubscribe" in the
> subject,
> > and reply to confirm.
> >
> > ------
> > Softimage Mailing List.
> > To unsubscribe, send a mail to [email protected]
> with
> > "unsubscribe" in the subject, and reply to confirm.
>
> ------
> Softimage Mailing List.
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