Just so you kow, Houdini can be a _very_ nice platform for lighting and 
shading. RSP has been using Houdini and a non-Mantra renderer for years and 
years now.

----- Original Message -----
> From: "Olivier Jeannel" <[email protected]>
> To: "Mirko Jankovic" <[email protected]>, "Official Softimage 
> Users Mailing, List.
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDhxNh9a-2B87fHsQzXGv8Z96f6mCYq4LnbYGm0CnG0VhKkoPOlH1i65L7uusvYX29FBW1E5Fbt4zIDiv31Gl3tCPY9OhPc88qeP2gNYzOXnnzB3FVNAPzUrtN-2BzEghymRk2sSrXRWJUad1U5lnS-2FD3IKM-2BojGZoBlhf1sr1vtKy0S8LUFa7bb68OOW7wGiO-2BDVEW93ThOd3V-2F49yRtaCqybKjRnMEb1GtnI5wYRY36wDfvXrMzpd2CtW4W39yF8k6FB-2FysI-2FXuSUcz0fLPvC09fMETfLd38ETEIIvTT48ZALxDJMuxV1EnO5bDkUxX020bUOK9r4crrVq8xGVtayzTRWA-3D-3Dnf8g_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTfJpplE-2FCqsWK-2BcZXOxmILLSbJOhxailwZekAdya1WIoNK5d-2Bb9pfPexWoMxNtEpKbMgdXSmwD1ZYggjp6Einn7djPQjL2u1zVrUra39t1n751yO8pXzh6Iuh4-2BZQvH1t7uPEmLk-2BIWeS11JomNyjJBEvtaJnPFl7CgeuthYG9LZ1fud-2BEVfL5uf6eTqBjfw4z4rPZCrtnUj2E3ZbdK6t-2F
>  " <[email protected]>
> Sent: Tuesday, 21 April, 2020 4:49:26 PM
> Subject: Re: Softimage and Houdini work flow

> Yeah, well probably Softimage is laking a few things nowaday, but just try
> importing a pointcloud from Houdini to Maya.
> Here, we gave up, we ended up relying on Vray proxies ^^
> 
> Le mar. 21 avr. 2020 à 07:05, Mirko Jankovic < [
> mailto:[email protected] | [email protected] ] > a
> écrit :
> 
> 
> And why not looking option for other way around, modeling and aall up to
> lighting.shading rendering can be done in SI, then transfer them to Houdini.
> Modeling, character animation, all that where Softiamge is still rather 
> strong.
> Then move to Houdini for lookdev, shading lightning and rendering.
> Fianally as Houdini start to push in aniamtion area later on, you can see to
> switch slowly, if you wont, segment by segment.
> 
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