What is the best practice if I want to have many duplicates of the same shape in the scene? Is there a faster possibility than loading one shape and assigning that to a number of worlds?
Background: I want to create a wood, as you guess it should consists of multiple trees, with the method I described above I get a slowdown already at 2500 trees which is bad because my map is large and I would want even more wood :-/ Henning -- "Windows is a 64 bit tweak of a 32-bit extension to a 16-bit user interface for an 8-bit operating system based on a 4-bit architecture from a 2-bit company that can't stand 1 bit of competition."
