What is the best practice if I want to have many duplicates of the same
shape in the scene?
Is there a faster possibility than loading one shape and assigning that
to a number of worlds?

Background: I want to create a wood, as you guess it should consists of
multiple trees, with the method I described above I get a slowdown
already at 2500 trees which is bad because my map is large and I would
want even more wood :-/

  Henning
-- 
"Windows is a 64 bit tweak of a 32-bit extension to a 16-bit user
interface for an 8-bit operating system based on a 4-bit architecture
from a 2-bit company that can't stand 1 bit of competition."

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