On Sun, 23 Oct 2005 10:19:28 +0200
Henning Hasemann <[EMAIL PROTECTED]> wrote:

> Jiba so am Sat, Oct 22, 2005 at 08:27:28PM +0200:
> > On Thu, 20 Oct 2005 14:15:18 +0200
> > Henning Hasemann <[EMAIL PROTECTED]> wrote:
> > 
> > > What is the best practice if I want to have many duplicates of the same
> > > shape in the scene?
> > > Is there a faster possibility than loading one shape and assigning that
> > > to a number of worlds?
> > 
> > Yes, this is what shapes do exist :-)
> > 
> > You may want to use Volume instead of World if they don't have children 
> > element ; Volume may be a little faster.
> > 
> > You can use Shape.get("name") several times, for the same name it will 
> > return the same shape object.
> > 
> > But 2500 trees is already a high number !
> 
> In the meantime I found out that I can easily avoid my speed-problems
> be using fog of type 0 rather than of type 1.
> 
> Hmm... you are right that number _is_ high, but I want to create an
> Island which is not too small and has som amount of forest on it.
> 
> Do you think it would be better/faster to group a number of trees into
> one shape (i.e. combining them in Blender already) so that the number
> of Valumes is reduced?

I don't think it will change something.

You should rather combine all your trees in a single shape, and use a TreeShape 
to use a BSP tree. I'm not sure this is documented, though.

Jiba

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