On Thu, 20 Oct 2005 14:15:18 +0200
Henning Hasemann <[EMAIL PROTECTED]> wrote:
> What is the best practice if I want to have many duplicates of the same
> shape in the scene?
> Is there a faster possibility than loading one shape and assigning that
> to a number of worlds?
Yes, this is what shapes do exist :-)
You may want to use Volume instead of World if they don't have children element
; Volume may be a little faster.
You can use Shape.get("name") several times, for the same name it will return
the same shape object.
But 2500 trees is already a high number !
Jiba