On Thu, 20 Oct 2005 14:15:18 +0200
Henning Hasemann <[EMAIL PROTECTED]> wrote:

> What is the best practice if I want to have many duplicates of the same
> shape in the scene?
> Is there a faster possibility than loading one shape and assigning that
> to a number of worlds?

Yes, this is what shapes do exist :-)

You may want to use Volume instead of World if they don't have children element 
; Volume may be a little faster.

You can use Shape.get("name") several times, for the same name it will return 
the same shape object.

But 2500 trees is already a high number !

Jiba

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