Jiba so am Sat, Oct 22, 2005 at 08:27:28PM +0200:
> On Thu, 20 Oct 2005 14:15:18 +0200
> Henning Hasemann <[EMAIL PROTECTED]> wrote:
> 
> > What is the best practice if I want to have many duplicates of the same
> > shape in the scene?
> > Is there a faster possibility than loading one shape and assigning that
> > to a number of worlds?
> 
> Yes, this is what shapes do exist :-)
> 
> You may want to use Volume instead of World if they don't have children 
> element ; Volume may be a little faster.
> 
> You can use Shape.get("name") several times, for the same name it will return 
> the same shape object.
> 
> But 2500 trees is already a high number !

In the meantime I found out that I can easily avoid my speed-problems
be using fog of type 0 rather than of type 1.

Hmm... you are right that number _is_ high, but I want to create an
Island which is not too small and has som amount of forest on it.

Do you think it would be better/faster to group a number of trees into
one shape (i.e. combining them in Blender already) so that the number
of Valumes is reduced?

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