Mark Ivey wrote: > How do I access the bones of a model so I can move them programatically? > Currently I want to be able to control the hands on a clock, but it also > seems like this is needed for playing around with ragdoll physics. > Mark,
I had been investigating this for being able to attach ode bodies to cal3d bones, but I became busy with other things before I really got anywhere. There must be some way to access bones because it's possible to attach Soya volumes to them. However, I don't think there is currently any way to set the bone positions from Soya.
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