Mark Ivey wrote:
> How do I access the bones of a model so I can move them programatically?
> Currently I want to be able to control the hands on a clock, but it also
> seems like this is needed for playing around with ragdoll physics.
>   
Mark,

I had been investigating this for being able to attach ode bodies to
cal3d bones, but I became busy with other things before I really got
anywhere. There must be some way to access bones because it's possible
to attach Soya volumes to them. However, I don't think there is
currently any way to set the bone positions from Soya.

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