On Fri, 2005-10-21 at 23:18 +0200, Jan Ciger wrote:
> Sean Lynch wrote:
> > Mark,
> > 
> > I had been investigating this for being able to attach ode bodies to
> > cal3d bones, but I became busy with other things before I really got
> > anywhere. There must be some way to access bones because it's possible
> > to attach Soya volumes to them. However, I don't think there is
> > currently any way to set the bone positions from Soya.
> 
> This should be possible. If I remember correctly, there is a full
> wrapper around Cal3D available in Soya and all this functionality is
> there. However, be aware that this is *not simple* task - it is pretty
> low level stuff and if you want to drive the bones yourselves, you will
> need to tinker with the Cal3D things such as the animation mixer.
> 
> It is certainly possible to do it, but it is not really simple (who said
> that skeletal animation is simple?)
> 
> Look in the archives, I did explain this some time ago to another
> developer.
> 
> Regards,
> 
> Jan

Ok, I'll look at the archives.  Is there a better way to solve the
problem of programatically being able to control the hands on a clock,
the tires on a car, the limbs of a tree, etc.?  It seems like a common
enough task, how do others do it?

-Mark Ivey-


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