On Fri, 2005-10-21 at 23:18 +0200, Jan Ciger wrote: > Sean Lynch wrote: > > Mark, > > > > I had been investigating this for being able to attach ode bodies to > > cal3d bones, but I became busy with other things before I really got > > anywhere. There must be some way to access bones because it's possible > > to attach Soya volumes to them. However, I don't think there is > > currently any way to set the bone positions from Soya. > > This should be possible. If I remember correctly, there is a full > wrapper around Cal3D available in Soya and all this functionality is > there. However, be aware that this is *not simple* task - it is pretty > low level stuff and if you want to drive the bones yourselves, you will > need to tinker with the Cal3D things such as the animation mixer. > > It is certainly possible to do it, but it is not really simple (who said > that skeletal animation is simple?) > > Look in the archives, I did explain this some time ago to another > developer. > > Regards, > > Jan
Ok, I'll look at the archives. Is there a better way to solve the problem of programatically being able to control the hands on a clock, the tires on a car, the limbs of a tree, etc.? It seems like a common enough task, how do others do it? -Mark Ivey-
