Hello. I'm new to soya, and not so new (but a newbie anyway) to opengl.
I need to display the (3D) results of some computations, and I chose
soya as the 3D engine because of its simplicity. However, I need to
render two worlds (each with its own camera) in the same window, i.e,
the 3D world with the texture on the left, and the wireframe for that
world on the right (the idea is to be able to explore both worlds
simultaneously - but it could be also thought as a multiplayer game,
half the screen for player one, the other half for player two)
Is there any way to do this in soya? (Ideally, I would have three
'worlds': the left one, the right one, and one that contains the other
two for rendering general messages (fps, location, etc) ). I think one
solution could be to render the first two worlds to a texture instead
of the screen, and then apply those textures to Faces in the main
world, but i fear it will be very slow, and more important, I have no
idea how to do that in Soya.
Any suggestion?
Thanks.