> I need to display the (3D) results of some computations, and I chose > soya as the 3D engine because of its simplicity. However, I need to > render two worlds (each with its own camera) in the same window, i.e, > the 3D world with the texture on the left, and the wireframe for that > world on the right (the idea is to be able to explore both worlds > simultaneously - but it could be also thought as a multiplayer game, > half the screen for player one, the other half for player two) > > Is there any way to do this in soya? (Ideally, I would have three > 'worlds': the left one, the right one, and one that contains the other > two for rendering general messages (fps, location, etc) ). I think one > solution could be to render the first two worlds to a texture instead > of the screen, and then apply those textures to Faces in the main > world, but i fear it will be very slow, and more important, I have no > idea how to do that in Soya. > > Any suggestion?
You can do it : * create several cameras * use camera.set_viewport to define the viewport * use the widget system (from soya.widget) to create a soya.widget.Group that you'll use as root widget, and then add the 2 camera in the group * you may need to do "camera.partial = 1" for the second camera, to avoid clearing twice the background (and erasing the result of the first camera) Jiba
