> Wait, could this be used to overcome the zbuffer limitation on > astronomical objects? IE, have two cameras render to same screen, at > the same location, one with a far zbuffer for astronomical objects > (planets, etc) the second with closer objects (regular stuff) with > it's localcam.partial = 1 to keep it from erasing the previous > rendering?
(as said on IRC) I think yes :-) Jiba
