> Wait, could this be used to overcome the zbuffer limitation on 
> astronomical objects?  IE, have two cameras render to same screen, at 
> the same location, one with a far zbuffer for astronomical objects 
> (planets, etc) the second with closer objects (regular stuff) with
> it's localcam.partial = 1 to keep it from erasing the previous
> rendering?

(as said on IRC) I think yes :-)

Jiba

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