On Mon, Mar 07, 2005 at 12:15:49AM +0100, Jiba wrote:
> 
> You can do it :
> 
>  * create several cameras
> 
>  * use camera.set_viewport to define the viewport
> 
>  * use the widget system (from soya.widget) to create a
> soya.widget.Group that you'll use as root widget, and then add the 2
> camera in the group
> 
>  * you may need to do "camera.partial = 1" for the second camera, to
> avoid clearing twice the background (and erasing the result of the first
> camera)

Wait, could this be used to overcome the zbuffer limitation on 
astronomical objects?  IE, have two cameras render to same screen, at 
the same location, one with a far zbuffer for astronomical objects 
(planets, etc) the second with closer objects (regular stuff) with it's 
localcam.partial = 1 to keep it from erasing the previous rendering?

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