Hey Dan,

It's not really about people forcing the cube in order to take 
advantage of eliminating a bad solve.  Again, if someone pops in a 
competition, the time would probably be the slowest time of the five 
already anyway.  Therefore, the time does not affect the average.  
Cubers are popping with less frequency these days anyway.

So in order to be affected by the new rule, you have to pop twice.  
That's part of the reason why we move to average of 5 for more events.

I actual disagree in that a genuine pop is, as I feel, the fault of the 
competitor.  It results from inaccuracy of the turning.  I see that 
someone could turn the cube really really fast, and if they're really 
good, and have good finger accuracy, there's no risk of popping at all.

FMC I'll have to discuss with later as I'm about to take off.

Tyson Mao
MSC #631
California Institute of Technology

On Dec 24, 2005, at 4:15 AM, Dan wrote:

> Hi Tyson,
>
> I really object to the idea of not allowing POP's. I'm not 100% sure
> of the reasoning behind this rule, but I assume it's to prevent
> people from abusing it (ie when you have a bad solve you
> deliberately force a piece). But let's be honest, how many of the
> top20 solvers in the world have ever needed to/wanted to commit this
> offence? Maybe I'm being ridiculously too trusting, but it just
> doesn't seem to be a problem as far as I can see. I really really
> can't see any of the top guys who can already solve in <15 secs
> average being selfish enough to force the cube. And also, not
> allowing a POP could completely ruin a competitors chance of winning
> a title. A genuine POP is not the fault of the competitor at all,
> and yet the new rule would be punishing them, since it completely
> changes the approach to solving the cube. You don't want to risk
> anything, especially if your cube is not quite as stable as other
> competitors cubes. SO it also means that if you have a poorer cube
> you are less likely to have a chance of making 5 solves! AND of
> course, after you have POPped once, it's very unlikely that you
> could recover it and beat someone who hasn't POPped, if you didn't
> get the extra solve. I'm sorry for not putting my case very
> succinctly, but hopefully you can see I feel quite passionately
> about this rule change. I think the reasons for not changing the POP
> rule far outweigh the reason for changing it.
>
> As regards the other rules, especially making all averages out of 5,
> I am fully in favour of :)
>
> Per, Tyson, I am also in favour of allowing stickers in Fewest Moves
> Competitions. Just as speedcubers are allowed to use a variety of
> techniques, (some might use a corners first method, others might use
> Fridrich, and ChrisH might be using ZB), even though those who
> aren't using a particular technique might know nothing about it and
> not be able to use it in their solves. So not allowing stickers
> because it gives people an advantage over those who don't know how
> to use stickers to their advantage is not a valid reason I think (if
> that is indeed the reason for not allowing stickers, again i
> slightly assumed I think). If competitors would supply their own
> equipment, then I can't see any reason for not allowing stickers or
> sticker equivalents.
>
> Thanks for listening,
>
> DanH :) - www.cubestation.co.uk
>
> --- In [email protected], Tyson Mao <[EMAIL PROTECTED]>
> wrote:
>>
>> Hi Everyone,
>>
>> For all competitions in 2006, we will be making the following
> changes
>> in the regulations:
>>
>> 1.  No POPs will be allowed.  The competitor will not be awarded
> an
>> extra solve if there is a puzzle defect during the solve.
>>
>> 2.  Record standards for 3x3x3 OH, 4x4x4, and 5x5x5 will be
> Average of
>> 5.  The current world records set in the format of Mean of 3 will
> stand
>> for six months to allow time for the current world record holders
> to
>> retake their world records under the new format.
>>
>> Note:  In blindfold cubing, +2 penalties are awarded.
>>
>> Thank you!  Please let us know if there are any major objections.
>>
>> Tyson Mao
>> World Cube Association
>>
>
>
>
>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>



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