Hi,

I also support rewarding no extra solve for a Pop in a 5-solve, 
average-of-middle-3 competition. With our old rule it's possible to 
Pop twice without seriously affecting your average. Just call the 
first one a Pop to get another solve, and the second one will be your 
slowest solve and won't be counted in the average. (Of course, I 
realize that this may make a slower solve count in the average, but 
that's not a big problem if your solves are fairly consistent.) Out 
of the six solves, this means you can solve just 4 and still have an 
average where the three solves that count don't have Pops. Is that 
really stiff? I  feel that 66.6% non-Pop rate deserves a heavier 
penalty than that.

(This is a relatively light penalty compared to 2-second penalty, in 
my opinion. I'm still a bit bummed out about my 16.47+ in the second 
round in Florida. Of all the permutations, I had to get the worse one 
of the N perms, and messed up the finish. And U-face was off by a lot 
less than 45 degrees. Of course, I really deserved it because I 
managed to get another penalty on the fourth solve, this time without 
any good excuse.)

So let's all try not to Pop more than 20% of the time from now on! 
Plus, it won't affect your average if the Pop happens on your slowest 
solve. I really hope no one has to sacrifice his speed so much just 
to achieve an 80% non-Pop rate...and really there's no excuse when 
you can buy a good cube at Target for $10.

Ok, so everyone has bad luck from time to time, and it's possible 
that you Pop twice in an average. But the same can be said about 
almost every aspect of speedcubing (like my N perm). That's why we're 
changing to 5 solves for both 4x4x4 and 5x5x5. And just because I 
find this so amusing, here's a minilien to the original post:
http://minilien.com/?edGvG1HFLG

Happy holidays,
Macky

> > --- In [email protected], Tyson Mao 
> <[EMAIL PROTECTED]> wrote:
> >
> > Hi Per,
> > 
> > Everyone adopts their own cubing style, so when we write rules, 
we 
> > cannot consider the style at all.  Obviously, this rule would 
> affect 
> > people who are prone to popping differently than people who never 
> pop, 
> > and so instead, we go and consider what ultimately cubing is 
> about.  In 
> > my mind, and people may disagree, cubing is the art of solving 
the 
> cube 
> > by turning the faces and realigning the puzzle.  I feel that 
> > misalignment and forcibly turning the puzzle is not a part of the 
> > puzzle solution, and so the pops the result from it are not 
> condoned.
> > 
> > If pops really aren't the fault of the cuber, then those people 
> who 
> > feel this way should have been spending time previously to get a 
> rule 
> > of 'infinite pops' added to the regulations.  It would work the 
> same 
> > way, since we can agree that basically no one pops on purpose, 
> > therefore if pops are not the fault of the cuber, you should get 
> an 
> > extra solve.  If you pop five times, you keep solving until you 
> have 
> > five solves where you are happy, and then there's your average.  
> Why 
> > wasn't this advocated in the past?  Based on the logic that no 
pop 
> is 
> > the fault of the competitor, I see it as the only fair way to run 
> a 
> > competition.
> > 
> > Instead, we allowed one.  We recognized, and everyone recognized 
> by not 
> > complaining, that the fault is somewhat the fault of the 
> competitor.  
> > How much, it remains to be debated.  The argument for pops being 
> > rewarded extra solves in a competition must address the following 
> > issue: why is popping fundamentally unavoidable while solving a 
> cube?
> > 
> > Speed is definitely want, but not at the expense of accuracy.  We 
> want 
> > to solve the cube as fast as possible, but it doesn't give us the 
> > liberty to be sloppy about it.  In Sport Stacking (Cup Stacking), 
> if 
> > you go faster, you fumble.  If you fumble and not over the cups, 
> you 
> > have to fix it.  They don't give you an extra attempt.  You have 
> to 
> > choose what combination of speed and caution you want to use 
while 
> > solving the cube, and it has always been this way.  You could go 
> too 
> > fast and put in an F2L pair of the wrong color, but that doesn't 
> award 
> > you an extra solve.
> > 
> > Can you explain why popping is not the fault of the cuber?  I 
> haven't 
> > seen that question answered yet, and I really need it to be 
> answered.  
> > What is it about solving the cube that popping is unavoidable?  
> Why is 
> > exercising more caution during the solve against the principles 
of 
> > solving a cube as fast as possible?  How come accuracy is 
> something 
> > that should be left up to chance, instead of being mandated by 
the 
> > competitor solving the cube?
> > 
> > Tyson Mao
> > MSC #631
> > California Institute of Technology
> > 






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