David, for F2L, I would advise not memorizing algorithms, but figuring
out a way to do everything intuitively.  

Try this. 
If you have a corner pointed up, and its edge is in the U layer, line
up the edge with its center.  This will put the corner somewhere else
on the top layer.  Now move the slice with the edge on it away from
the slot your working with.  Now move the U slice until the corner
pairs up with the edge.

FOR LL

(RUR')U(RU2R')  sune 
(RU2R')U'(RU'R')  antisune
(RUR')U(RU'R'U)(RU2R') double sune
(R'U2)(RUR'U')(RUR'U')(RUR'U) R  the one you asked about
R U2 R2 U' R2 U' R2 U2 R  Bruno

Hope that helps.
 
And yes that is a good method.  I would eventually incorporate COLL
into your method.  

JASON K













--- In [email protected], David Pritts <
[EMAIL PROTECTED]> wrote:
>
> First of all, I never really introduced myself, but I'm a new cuber
who joined this group about a week ago... my name is David, i'm 17
from Ohio/USA, and learned how to solve a rubik's cube (using a
cheat-sheet for algs) on Christmas (although I had my cube before
then). I did 12 in a row today to find my average time,  which is 2:41
at the moment.
>    
>   Anyways, I want to get faster.. at least to be able to solve the
cube in a minute.
>    
>   A few questions.
>    
>   First of all, from what people here have told me, I need to learn
how to solve F2L in one step. Currently I do all 3 layers seperately.
I printed of all 41 algs from speedcubing.com, but I have been told
that I should know how to do it intuitively. With that in mind, what
is the best way of learning how to do the F2L simultaneously? The way
I see it, there should be a way to learn a smaller number of algs and
then learn how to position the cubes so that those algs can be used..
maybe that woudlnt' work though. Anyways, let me know what methods you
guys used for mastering F2L.
>    
>   Second question: is this a good method for last layer?
>   -Cross
>   -Permute corners
>   -Orient corners
>   -Permute edges
>   -(Orient edges; i almost never have situations where the edges are
in the right place but oriented wrong)
>    
>   Third question: are there any algs to rotate 1 corner (i know that
it would also have to move edges, b/c it's not possible to rotate just
one piece) What about rotate 2 adjacent corners, or 2 opposite
corners? I currently have one alg, which rotates all of the corners
except front left; it is inefficient and I sometimes have to execute
it as many as 5 times to orient all of the corners.
>    
>   Fourth question -- any other general tips on getting faster?
>    
>   Thanks a lot, and thanks to all the people who've helped me so far!
>    
>   David
> 
>               
> ---------------------------------
> Yahoo! Photos
>  Ring in the New Year with Photo Calendars. Add photos, events,
holidays, whatever.
> 
> [Non-text portions of this message have been removed]
>






 
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