A few things:

Jason -- when you said gave me that suggestion for F2L, when you say "iIf you 
have a corner pointed up, and its edge is in the U layer", you mean that the 
silver side where I solved the cross is DOWN, and so "pointed up" would mean 
that the silver side of the corner is facing up (ie, opposite the silver cross)?
   
  Also; you gave me the sune, antisune, doublesune, and bruno patterns.. i'm 
not familiar with what those are. I don't suppose it will be difficult to look 
them up, but these are definetely ones I should memorize?

  I also don't know what COLL is.
   
  Craig -- I will definetely check out that link for the method for F2L, b/c I 
don't think it would be enjoyable to memorize 41 algorithms. Also, you said 
that my last step (orient edges) is redundant. However, I think I should have 
been more specific. When I said that my method is:

">   -Cross
>   -Permute corners
>   -Orient corners
>   -Permute edges
>   -(Orient edges; i almost never have situations where the edges are
in the right place but oriented wrong)"
   
  I mean, by cross, that the cross is solved on the yellow side only.. that is, 
I will have yellow pieces in all 4 spots, but they won't necessarily be the 
correct ones. Don't ask why, but I learned this part of my method specifically 
off of a website somewhere, and it seems to work. I have 2 algs for "solving" 
the cross -- how many do I actually need, to truly solve the cross? Where can I 
get them?
   
  Later you said that there are 18 algs I should learn for LL; there are a 
million sites that offer huge lists of algs, but they offer so many algs on 
each page that I simply don't know which ones to learn. Where can I get these 
18 so that I can commit them to memory?
   
  I will try to deconstruct my algs.
   
  Thanks to the many people who have responded! I'm sure I'll have many more 
questions later. -_-
   
  David
  
kovacic81 <[EMAIL PROTECTED]> wrote:
  


David, for F2L, I would advise not memorizing algorithms, but figuring
out a way to do everything intuitively.  

Try this. 
If you have a corner pointed up, and its edge is in the U layer, line
up the edge with its center.  This will put the corner somewhere else
on the top layer.  Now move the slice with the edge on it away from
the slot your working with.  Now move the U slice until the corner
pairs up with the edge.

FOR LL

(RUR')U(RU2R')  sune 
(RU2R')U'(RU'R')  antisune
(RUR')U(RU'R'U)(RU2R') double sune
(R'U2)(RUR'U')(RUR'U')(RUR'U) R  the one you asked about
R U2 R2 U' R2 U' R2 U2 R  Bruno

Hope that helps.

And yes that is a good method.  I would eventually incorporate COLL
into your method.  

JASON K













--- In [email protected], David Pritts <
[EMAIL PROTECTED]> wrote:
>
> First of all, I never really introduced myself, but I'm a new cuber
who joined this group about a week ago... my name is David, i'm 17
from Ohio/USA, and learned how to solve a rubik's cube (using a
cheat-sheet for algs) on Christmas (although I had my cube before
then). I did 12 in a row today to find my average time,  which is 2:41
at the moment.
>    
>   Anyways, I want to get faster.. at least to be able to solve the
cube in a minute.
>    
>   A few questions.
>    
>   First of all, from what people here have told me, I need to learn
how to solve F2L in one step. Currently I do all 3 layers seperately.
I printed of all 41 algs from speedcubing.com, but I have been told
that I should know how to do it intuitively. With that in mind, what
is the best way of learning how to do the F2L simultaneously? The way
I see it, there should be a way to learn a smaller number of algs and
then learn how to position the cubes so that those algs can be used..
maybe that woudlnt' work though. Anyways, let me know what methods you
guys used for mastering F2L.
>    
>   Second question: is this a good method for last layer?
>   -Cross
>   -Permute corners
>   -Orient corners
>   -Permute edges
>   -(Orient edges; i almost never have situations where the edges are
in the right place but oriented wrong)
>    
>   Third question: are there any algs to rotate 1 corner (i know that
it would also have to move edges, b/c it's not possible to rotate just
one piece) What about rotate 2 adjacent corners, or 2 opposite
corners? I currently have one alg, which rotates all of the corners
except front left; it is inefficient and I sometimes have to execute
it as many as 5 times to orient all of the corners.
>    
>   Fourth question -- any other general tips on getting faster?
>    
>   Thanks a lot, and thanks to all the people who've helped me so far!
>    
>   David
> 
>             
> ---------------------------------
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