A few things: Jason -- when you said gave me that suggestion for F2L, when you say "iIf you have a corner pointed up, and its edge is in the U layer", you mean that the silver side where I solved the cross is DOWN, and so "pointed up" would mean that the silver side of the corner is facing up (ie, opposite the silver cross)? Also; you gave me the sune, antisune, doublesune, and bruno patterns.. i'm not familiar with what those are. I don't suppose it will be difficult to look them up, but these are definetely ones I should memorize?
I also don't know what COLL is. Craig -- I will definetely check out that link for the method for F2L, b/c I don't think it would be enjoyable to memorize 41 algorithms. Also, you said that my last step (orient edges) is redundant. However, I think I should have been more specific. When I said that my method is: "> -Cross > -Permute corners > -Orient corners > -Permute edges > -(Orient edges; i almost never have situations where the edges are in the right place but oriented wrong)" I mean, by cross, that the cross is solved on the yellow side only.. that is, I will have yellow pieces in all 4 spots, but they won't necessarily be the correct ones. Don't ask why, but I learned this part of my method specifically off of a website somewhere, and it seems to work. I have 2 algs for "solving" the cross -- how many do I actually need, to truly solve the cross? Where can I get them? Later you said that there are 18 algs I should learn for LL; there are a million sites that offer huge lists of algs, but they offer so many algs on each page that I simply don't know which ones to learn. Where can I get these 18 so that I can commit them to memory? I will try to deconstruct my algs. Thanks to the many people who have responded! I'm sure I'll have many more questions later. -_- David kovacic81 <[EMAIL PROTECTED]> wrote: David, for F2L, I would advise not memorizing algorithms, but figuring out a way to do everything intuitively. Try this. If you have a corner pointed up, and its edge is in the U layer, line up the edge with its center. This will put the corner somewhere else on the top layer. Now move the slice with the edge on it away from the slot your working with. Now move the U slice until the corner pairs up with the edge. FOR LL (RUR')U(RU2R') sune (RU2R')U'(RU'R') antisune (RUR')U(RU'R'U)(RU2R') double sune (R'U2)(RUR'U')(RUR'U')(RUR'U) R the one you asked about R U2 R2 U' R2 U' R2 U2 R Bruno Hope that helps. And yes that is a good method. I would eventually incorporate COLL into your method. JASON K --- In [email protected], David Pritts < [EMAIL PROTECTED]> wrote: > > First of all, I never really introduced myself, but I'm a new cuber who joined this group about a week ago... my name is David, i'm 17 from Ohio/USA, and learned how to solve a rubik's cube (using a cheat-sheet for algs) on Christmas (although I had my cube before then). I did 12 in a row today to find my average time, which is 2:41 at the moment. > > Anyways, I want to get faster.. at least to be able to solve the cube in a minute. > > A few questions. > > First of all, from what people here have told me, I need to learn how to solve F2L in one step. Currently I do all 3 layers seperately. I printed of all 41 algs from speedcubing.com, but I have been told that I should know how to do it intuitively. With that in mind, what is the best way of learning how to do the F2L simultaneously? The way I see it, there should be a way to learn a smaller number of algs and then learn how to position the cubes so that those algs can be used.. maybe that woudlnt' work though. Anyways, let me know what methods you guys used for mastering F2L. > > Second question: is this a good method for last layer? > -Cross > -Permute corners > -Orient corners > -Permute edges > -(Orient edges; i almost never have situations where the edges are in the right place but oriented wrong) > > Third question: are there any algs to rotate 1 corner (i know that it would also have to move edges, b/c it's not possible to rotate just one piece) What about rotate 2 adjacent corners, or 2 opposite corners? I currently have one alg, which rotates all of the corners except front left; it is inefficient and I sometimes have to execute it as many as 5 times to orient all of the corners. > > Fourth question -- any other general tips on getting faster? > > Thanks a lot, and thanks to all the people who've helped me so far! > > David > > > --------------------------------- > Yahoo! Photos > Ring in the New Year with Photo Calendars. Add photos, events, holidays, whatever. > > [Non-text portions of this message have been removed] > SPONSORED LINKS Jigsaw puzzle game Free puzzle inlay games Educational game and puzzle Word puzzle game Kid puzzle game Puzzle games --------------------------------- YAHOO! GROUPS LINKS Visit your group "speedsolvingrubikscube" on the web. To unsubscribe from this group, send an email to: [EMAIL PROTECTED] Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Yahoo! Photos Got holiday prints? See all the ways to get quality prints in your hands ASAP. [Non-text portions of this message have been removed] Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
