--- In [email protected], David Pritts <[EMAIL PROTECTED]> wrote: > > First of all, I never really introduced myself, but I'm a new cuber who joined this group about a week ago... my name is David, i'm 17 from Ohio/USA, and learned how to solve a rubik's cube (using a cheat-sheet for algs) on Christmas (although I had my cube before then). I did 12 in a row today to find my average time, which is 2:41 at the moment. > > Anyways, I want to get faster.. at least to be able to solve the cube in a minute. >>>>>>>This isn't hard, mainly practice...any (well most) methods, with enough practice, I believe can be sub-60...
> > A few questions. > > First of all, from what people here have told me, I need to learn how to solve F2L in one step. Currently I do all 3 layers seperately. I printed of all 41 algs from speedcubing.com, but I have been told that I should know how to do it intuitively. With that in mind, what is the best way of learning how to do the F2L simultaneously? The way I see it, there should be a way to learn a smaller number of algs and then learn how to position the cubes so that those algs can be used.. maybe that woudlnt' work though. Anyways, let me know what methods you guys used for mastering F2L. >>>>>>>>I saw a guide on Twistypuzzles for F2L...the link is: http://twistypuzzles.com/solutions/3x3x3-01-step2.shtml Starts there...you could learn from someone really good at it...you can look at the algorithms, not to memorize, but to understand what they do so you can think about doing it on your own... > > Second question: is this a good method for last layer? > -Cross > -Permute corners > -Orient corners > -Permute edges > -(Orient edges; i almost never have situations where the edges are in the right place but oriented wrong) >>>>>>>>>>>>Mike is right, that last step is not needed unless you somehow manage to screw up an algorithm...but for a beginner solution that is a good order...I still do a 4LLL (4-look last layer) by doing: Orient Corners, Orient Edges**, Permute Corners**, Permute Edges... It will help me lead into PLL...but everyone does it different... **means that those 2 steps sometimes switch... > > Third question: are there any algs to rotate 1 corner (i know that it would also have to move edges, b/c it's not possible to rotate just one piece) What about rotate 2 adjacent corners, or 2 opposite corners? I currently have one alg, which rotates all of the corners except front left; it is inefficient and I sometimes have to execute it as many as 5 times to orient all of the corners. >>>>>>>>Someone tossed out some algorithms...I think if you want a 4LLL(every time) or less with skips...then you need to learn: 3 for (as you call it) the cross on top, 4 for permuting corners...7 for Orienting corners and 4 for Permuting Edges...so...3+4+7+4...18 algorithms for a guaranteed 4LLL...(sorry if my counting is off) but 18 isn't much, compared to 57 for OLL and 21 for PLL, and those 18 will be one step towards the 78 for OLL and PLL...so you will "only" have 60 more to go... > > Fourth question -- any other general tips on getting faster? > >>>>>>>>>>>What Mike said about understanding what the things you do on your cube do, he means deconstruct your algorithms...back when I was a beginner, using my beginner method...I think I was averaging 1:30-2:00 (don't remember...) and when I deconstructed my algorithms it allowed me to (as I called it) "multitask" to save algs...I only used 5 or 6 algorithms to solve the cube...and 1 for the F2L...sometimes I had to execute an algorithm 3 times...then I deconstructed and the most I had to do was 2 ever...so...yah...Thats what intuitive F2L is all about, know what the pieces are doing and being visual, not a robot... As for tips I myself have for you...practice...i know thats obvious...but well...its true...look ahead is very important I need to start doing this now that I know intuitive F2L (thanks Chris) and it will help me get faster with my F2L, but looking ahead is crucial, it brings down your times a lot...ummmmm...when learning new algorithms for the last layer, look around, there are plenty of sites out there with a ton of algorithms, find the one that is best suited for your hands...if you are a lefty, do algorithms that use your left hand...play to your strengths, you can modify any system out there to be better for you...or something you can use easier...and always have fun cubing...I get pissed off sometimes...but it's always fun... > Thanks a lot, and thanks to all the people who've helped me so far! > > David >>>>>>>>>>These were from me and I hope it helps: Craig Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
