Pedro: M' E2 M E2 is the one I'm trying to get away from in the first
place. Because multi-slice algs are more prone to lockups plus you
have to regrip a bit, and since my (only) cube isn't great, I'd much
prefer to use a different one. 
Gilles says it takes him 1 second (about) to execute M' E2 M E2. It
takes me about 2.70 seconds to do that one :P. And with the other alg
I discovered, I can execute it in 1.58 (fastest) and 1.60 (average).
It also solves PLSE in a more 'pure' way (MU!).
Stefan, your alg is fun, but I can't seem to get it to flow very well,
it's probibly just me though.
Regarding slice moves, I now execute the M' as a single move, (no r'R)
usually with the ring finger of my left hand, and I do a ring-middle
for an M2. I solve M differently as I optimised my solving M for each
alg I use (yes, I actually went through every orientation and worked
out different ways of doing finger tricks and algs. I can solve the
two opposite edges flipped on top in 1.05 :) 

Mike, I'm very excited for the launch of your site :D

> What are the things you would want to see included most on another
> Roux site?

Mostly alternative ways of going about something. I especially wanna
see your LSE approach.
Alternative algs! CMLL mostly with COLL recognition helpers :)
Oh, and have the backwards verssions to setup the cases for easyer
practise.
Different stratergies (like turning it into a faux-CF and things)
Mostly help with the F2B :S little tricks like to swap two edges or
flip two - they're always fun.

That's all for now, if it's not asking too much :P

> How interested would you be in learning new algorithms to be able to
> solve the cube in fewer moves with Roux?

Not so much fewer moves, but faster sequences than I'm using now. I
solve in about 57 moves, so I could drop 9 somewhere I'd like to find
where I could get rid of them aswell as speeding up though.
 
> How many new algs would you be willing to learn?

As many as it takes to be faster :) The only limit is time really, not
the amount of algs. Although 100 sounds a nice value to be going on
with. (long algs, not things like M'UM - they don't count as hard to
learn :P).

> How would you like to see the cases shown (java applets, imagecube, U
> face diagrams, etc.)?

LSE would be hard to do with face diagrams. I think java is your best
bet, but usually it crashes my browser to have more than one running
on a page. I think it's best to do it similar to gilles (imagecube?)
and show the alg, I mean you can work out what it does just from the
alg, really.

> Any other suggestions?

Not really. It'd be nice to have a section on helpful tips and tricks.
Such as, inverted and opposite block building. I like how I'm now able
to start on one of four blocks, and then I'm even able to build the
second upside-down. It's gotten to the point where they just all feel
like the same block. Doing the corners after that is also easy, and I
can always solve it in two or less moves, recognition time is almost
zero, I have a handy little system I use to check.

Oh! Recently I've been trying to combine OLSE and PLSE into the same
step, I've done it a few times, it's like the optimisations gilles
suggests, really.

> Also, Thom, I've completely switched to your 4 centers alg. I prefer
to do it like (M'UM'U')*3, though. 12 turns in under 1.7 seconds!

1.58, sub-1.5 is possible. Race you to it :P

~Thom

:: Sorry about this post, my spelling has gone out the window since I
left high school.






 
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