Out of curiosity, why do most beginner methods have permuting corners before
orienting?  I find that it's much easier to recognize and teach which
corners need to be switched when the corners are already oriented; it also
leads into the normal 3 and 2 look last layers better.  When I first learned
a four look last layer I did OE PC OC PE just because that was the way I
found it, but I now teach people OE OC PC PE.  Just curious as to if there
is a specific reason, or if it's just because that was they way that it has
been done.

-Evan

Until next time, Happy Cubing
http://www.deepcube.net


On 2/7/06, Mike Bennett <[EMAIL PROTECTED]> wrote:
>
> Using that same method, you should be able to average well under 100
> moves.
> Even on the worst case scenario, 100 moves would be pushing it.
>
> Two algs for OE
> One alg for PC (LU'R'UL'U'RU2)
> Sune and Antisune for OC (but consider adding double Sune and Bruno)
> Four algs for PE or just two 3 cycles (perhaps repeated)
>
> Using a slower and longer way to orient corners, I was averaging under 100
> moves, and was averaging far under a minute for a while.  In fact, I just
> took an average without warming up and the slowest time was 38.95.  I only
> used Sune/Anitsune for OC and only used 3 edge cycles to permute edges.
>
> Under 2 minutes should be an easy goal for your teacher with not too much
> effort.  He ought to be plenty hooked by then. :)
>
> -Mike
>
>
> [Non-text portions of this message have been removed]
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