I agree that simplicity is important for a beginner's method, but I beleive
that OE PC OC PE isn't the simplest.  In my beginners method I teach

One alg for OE          F U R U' R' F'
One alg for OC          R U R' U R U2 R'
One alg for PC          l' U R' D2 R U' R' D2 R2 *
One alg for OE          F2 U L R' F2 L' R U F2 **

*in this case the lowercase l means a double layer turn
**I teach to turn U in the direction that the edge needs to go, so this and
its inverse are learned at the same time, but as only one alg

It is true that this is not a genuine four look last layer, but it has fewer
algs and is easier to teach to a beginner (in my opinion).  From this point
it is easy to add algs in one at a time for each step in working up to a
four look last layer.

Jason, I'm glad to hear that you found part of my solution helpful.  To be
perfectly fair, most of that beginner solution is the way Tyson taught me to
teach people (I hope that makes sense) with a few changes.
Just my two cents
-Evan

Until next time, Happy Cubing
http://www.deepcube.net



On 2/8/06, kovacic81 <[EMAIL PROTECTED]> wrote:
>
> I think that simplicity is important for a beginners method
>
> With OE PC OC PE, there are only
>
>
> > > Two algs for OE
> > > One alg for PC (LU'R'UL'U'RU2)
> > > Sune and Antisune for OC (but consider adding double Sune and
> Bruno) and maybe also add R'U2(RUR'U')(RUR'U')(RUR'UR)
> > > Four algs for PE or just two 3 cycles (perhaps repeated)
>
> FOR OC, sune and antisune are great, because they don't mess with the
> permutation of the corners.  ALSO it is very important to remember
> that you only need to turn the R and U sides of the cube for sune and
> antisune.  This is very easy for a beginner.  I teach using RURU' and
> URU'R' to do F2l, also 2 gen.
>
> Its harder to learn R'FRB'R'F'RB and its inverse than Sune and
> Antisune.  And these algs switch corner positions.
>
>
> Jason Kovacic
>
>
>
> PS;; EVAN, I really like your idea to orient all pieces of cross on
> opposite side before insertion.  I now use this method to teach people
> the cross (2 people so far)
>
>
>
>
>
>
>
> --- In [email protected], Evan Gates
> <[EMAIL PROTECTED]> wrote:
> >
> > Out of curiosity, why do most beginner methods have permuting
> corners before
> > orienting?  I find that it's much easier to recognize and teach which
> > corners need to be switched when the corners are already oriented;
> it also
> > leads into the normal 3 and 2 look last layers better.  When I first
> learned
> > a four look last layer I did OE PC OC PE just because that was the way I
> > found it, but I now teach people OE OC PC PE.  Just curious as to if
> there
> > is a specific reason, or if it's just because that was they way that
> it has
> > been done.
> >
> > -Evan
> >
> > Until next time, Happy Cubing
> > http://www.deepcube.net
> >
> >
> > On 2/7/06, Mike Bennett <[EMAIL PROTECTED]> wrote:
> > >
> > > Using that same method, you should be able to average well under 100
> > > moves.
> > > Even on the worst case scenario, 100 moves would be pushing it.
> > >
> > > Two algs for OE
> > > One alg for PC (LU'R'UL'U'RU2)
> > > Sune and Antisune for OC (but consider adding double Sune and Bruno)
> > > Four algs for PE or just two 3 cycles (perhaps repeated)
> > >
> > > Using a slower and longer way to orient corners, I was averaging
> under 100
> > > moves, and was averaging far under a minute for a while.  In fact,
> I just
> > > took an average without warming up and the slowest time was 38.95.
> I only
> > > used Sune/Anitsune for OC and only used 3 edge cycles to permute
> edges.
> > >
> > > Under 2 minutes should be an easy goal for your teacher with not
> too much
> > > effort.  He ought to be plenty hooked by then. :)
> > >
> > > -Mike
> > >
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > >
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