On 2/15/06, kovacic81 <[EMAIL PROTECTED]> wrote:
>
> I have been practicing making a white/orange 4x3x1 block 1. Then I
> make the yellow/orange block on the opposite side. Finish up with
> CLL. Kind of like Roux steps 1, 2 , and 3.
I also do two 1x2x3 blocks on L and R, then corners. Then I pair up the M
and U edges, fixing the OLL parity if it's there. Then I place them and
solve PLL parity, it it's there. After that, you only have the 4 M centers
to fix.
I can avg just under a minute for these steps, but I can cut that
> down to 45 with practice. I think that a 30-35sec avg is possible for
> these steps with lots and lots of practice.
For two blocks and corners, I average something like 48 seconds, but this is
literally the first time I've tried to solve my 4x4 in months. A good first
two blocks and corners should approach 30 to 35 seconds.
ANYWAY, I am also interested in learning other methods of solving the
> 4x4. I would like to learn the cage method, and M. Akimoto's 4x4
> method. There is also a 4x4 method in Waterman's booklet, I believe.
I think there is possibly some merit in trying to find a way to directly
place M and U edges in this method. Doing it in two substeps this way can
be fast, but leads to a lot of half turns and awkward cases. Perhaps there
is a way to place certain edges, and know a couple of short algs to flip
edges to handle parity. As is, parity adds at least 4 seconds to a solve,
doing nothing other than flipping edges. There has to be a nicer way to
accomplish more and faster.
Does anyone know a good place to get center moving algs?
r' d r U2 r' d' r U2
You can build any type of adjacent two swap alg that way. For block swaps,
you can use a similar principle:
r' E r U2 r' E' r U2
For opposite edges, try M d2 M' U' M d2 M' U, and for opposite edge blocks,
try (r2 u2)*2.
Jason K
-Mike
[Non-text portions of this message have been removed]
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