Here is something I've been tweaking around with but let me know 
what you think.  The following is mainly something I've been 
thinking about with respect to centers, but it could certainly apply 
to edges and the like as long as you define edges in consistent 
groups of four:

blue = 1 white = 2 red = 3 yellow = 4 orange = 5 green = 6

Now, say we have the following colors for a group of four elements:

blue green
white red

Which translates to

16
23

Now, I tried making the following table with increasing numbers down 
one side with the first six most-prevalent consonants in the English 
language for the main row.  Consider the top number of the previous 
set, 13, and the bottom, 63.  If the first digit is greater than the 
second of a given number, subtract them.  If it is smaller, add.  
Doing so for all possible combinations will yield the following 
table (arbitrarily defining a case where if the two numbers are 
equal, they become 12):

    t     n   s    h    r     d
12 (66) (55) (44) (33) (22) (11)
1  (65) (54) (43) (32) (21)
2  (64) (53) (42) (31)
3  (63) (52) (41)      (12)
4  (62) (51)      (13)
5  (61)      (14) (23)
6       (15) (24) 
7  (16) (25) (34)
8  (26) (35)
9  (36) (45)
10 (46)
11 (56)

Notice the general pattern of how the numbers are arranged.  This 
can be reconstructed from memory if need be.

(The general rule: Given your number, after determining whether or 
not to add or subtract, the sum/difference will equal the number on 
the left.  If you subtracted, the left digit will denote its 
relative position in the table from the right side, and if you 
added, it will be the right digit instead denoting that same 
relative position.)

Using the above table on the numbers (16) and (23) from the colors 
above, we have

t7
h5

Changing the righthand numbers to letters:

tghe
Forming a wordphrase:
tag hoe

For this I would imagine someone playing tag with... a stripper, or 
maybe a gardener.  Your choice.  The idea here is that you can make 
whatever words (length, number of words, etc) you want as long as 
you can extract the letters in an every-other-letter fashion 
beginning with the letter of that given word.  For 
example, "bullseye" would be blsy but "big tip" would be bgtp due to 
it being two words.

Now, say you're in the middle of a solve and your memory hook for a 
side was "Road Hole" or something (imagining a pothole or something 
for the hook itself).  Taking every-other letter within a given word 
we have:

ra
hl

or

r1
h12

or

(21)
(33)

or

white blue
red red

The idea here is to simplify 24 objects into 6 visual phrases that 
can be easily broken back down.


--- In [email protected], cmhardw 
<[EMAIL PROTECTED]> wrote:
>
> Hey Marcus,
> 
> yeah that would certainly minimize the number of two digit 
numbers, 
> but I would still have to worry about 10,11,12,13,14,15,16,17,18 
if 
> I used hex.
> 
> I mean maybe this isn't a problem trying to keep 18 seperate from 
1 
> followed by 8, but I'm new to this and wanted to ask if there was 
a 
> good technique in terms of using those pneumonic word systems.
> 
> But yeah, maybe doing this in hex would make things easier, since 
it 
> gives me 6 fewer pieces to know.
> 
> Actually maybe I could include consonant clusters too.
> 
> So 0-9 could be the normal stuff, and maybe 10=ch 11=sh 11=st 
12=str 
> 13=gl 14=cl 15=sp 16=spl 17=tr 18=fr 19=bl 20=fl 21=shr 22=lm 
23=rd 
> 24=th
> 
> so (1 7 24 19 17 6 20 10 15 9 14 11 3 12 18 21 23 11 8 5 4 22) 
which 
> is the scramble on my 4x4 right now could be translated to the 
> sounds:
> 
> (t ck th bl tr g fl sh sp b cl st m str fr shr rd st f l r lm)
> 
> and that could become the phrases
> 
> TaCK THe BLue TRue Goo FLaSH.  SPee BaCkLe ST (Mouth STReet) FRies 
> SHRei RD STaFF Lo ReaLM.
> 
> Ok so that is a pretty nonsensical phrase, but I break it down 
like 
> this.  "TaCK THe BLue TRue Goo FLaSH" is not hard to remember 
> because of the alliteration, though it is meaningless.  Just focus 
> on the sounds.  "SPee BaCkLe ST (Mouth STReet)" I picture as a 
> street hotdog vendor on Speebackle St. and they Fry hotdogs so 
much 
> better than the staff of the hotdog stand on Shrei RD that they 
put 
> them to shame (low realm).
> 
> Again it sounds weird, but I think this would be much faster than 
> memorizing visually.
> 
> My question is that I highly doubt my number/sound correspondence 
is 
> proven to work well.  Is there one where I can utilize 24 distinct 
> sound/consonants/consonant clusters that is proven by memory 
masters 
> to work well?
> 
> Chris
> 
> --- In [email protected], kyuubree 
> <no_reply@> wrote:
> >
> > Chris: Try hexadecimal.
> > 
> > --- In [email protected], cmhardw 
> > <no_reply@> wrote:
> > >
> > > > It's very easy to put an end to this discussion.  Someone 
out 
> > there 
> > > > should just learn to memorize as good as those chess grand 
> > masters 
> > > are 
> > > > at memorize a chess board.
> > > > 
> > > > Tyson Mao
> > > 
> > > 
> > > Oh man would I love to learn to have a memory that good.  To 
be 
> > quite 
> > > honest this is actually becoming a hobby level interest with 
me, 
> > to 
> > > train myself to be able to memorize well and quickly.
> > > 
> > > I think, honestly, that training a memory master to be a 
master 
> > level 
> > > cuber, or training a master level cuber to be a memory master, 
> > would 
> > > make for some very impressive times in the blindfold arena.
> > > 
> > > I like using stories so far for big cube centers, but I think 
I 
> > might 
> > > need a beter method for my edges to memorize superfast.  Or 
> maybe 
> > I 
> > > just need to work on my visualizing and learn to use that 
> better.  
> > J. 
> > > Bernett, I've thought about using the pneumonic number system 
> for 
> > the 
> > > 4x4 edges and 5x5 wing edges, but is there are easy way to 
> handle 
> > the 
> > > double digit numbers?  How would I make sure in memorizing 19 
> that 
> > I 
> > > don't accidently confuse it as 1 then 9 instead?
> > > 
> > > In short, memory is awesome, and I can see how training it 
isn't 
> > that 
> > > disimilar to training yourself to speedsolve a 3x3x3 cube.  
All 
> it 
> > > takes is practice.
> > > 
> > > Just my rambling $0.02
> > > 
> > > Chris
> > >
> >
>







 
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