Here is something I've been tweaking around with but let me know
what you think. The following is mainly something I've been
thinking about with respect to centers, but it could certainly apply
to edges and the like as long as you define edges in consistent
groups of four:
blue = 1 white = 2 red = 3 yellow = 4 orange = 5 green = 6
Now, say we have the following colors for a group of four elements:
blue green
white red
Which translates to
16
23
Now, I tried making the following table with increasing numbers down
one side with the first six most-prevalent consonants in the English
language for the main row. Consider the top number of the previous
set, 16, and the bottom, 23. If the first digit is greater than the
second of a given number, subtract them. If it is smaller, add.
Doing so for all possible combinations will yield the following
table (arbitrarily defining a case where if the two numbers are
equal, they become 12):
t n s h r d
12 (66) (55) (44) (33) (22) (11)
1 (65) (54) (43) (32) (21)
2 (64) (53) (42) (31)
3 (63) (52) (41) (12)
4 (62) (51) (13)
5 (61) (14) (23)
6 (15) (24)
7 (16) (25) (34)
8 (26) (35)
9 (36) (45)
10 (46)
11 (56)
Notice the general pattern of how the numbers are arranged. This
can be reconstructed from memory if need be.
(The general rule: Given your number, after determining whether or
not to add or subtract, the sum/difference will equal the number on
the left. If you subtracted, the left digit will denote its
relative position in the table from the right side, and if you
added, it will be the right digit instead denoting that same
relative position.)
Using the above table on the numbers (16) and (23) from the colors
above, we have
t7
h5
Changing the righthand numbers to letters:
tghe
Forming a wordphrase:
tag hoe
For this I would imagine someone playing tag with... a stripper, or
maybe a gardener. Your choice. The idea here is that you can make
whatever words (length, number of words, etc) you want as long as
you can extract the letters in an every-other-letter fashion
beginning with the letter of that given word. For
example, "bullseye" would be blsy but "big tip" would be bgtp due to
it being two words.
Now, say you're in the middle of a solve and your memory hook for a
side was "Road Hole" or something (imagining a pothole or something
for the hook itself). Taking every-other letter within a given word
we have:
ra
hl
or
r1
h12
or
(21)
(33)
or
white blue
red red
The idea here is to simplify 24 objects into 6 visual phrases that
can be easily broken back down.
--- In [email protected], cmhardw
<[EMAIL PROTECTED]> wrote:
>
> Hey Marcus,
>
> yeah that would certainly minimize the number of two digit
numbers,
> but I would still have to worry about 10,11,12,13,14,15,16,17,18
if
> I used hex.
>
> I mean maybe this isn't a problem trying to keep 18 seperate from
1
> followed by 8, but I'm new to this and wanted to ask if there was
a
> good technique in terms of using those pneumonic word systems.
>
> But yeah, maybe doing this in hex would make things easier, since
it
> gives me 6 fewer pieces to know.
>
> Actually maybe I could include consonant clusters too.
>
> So 0-9 could be the normal stuff, and maybe 10=ch 11=sh 11=st
12=str
> 13=gl 14=cl 15=sp 16=spl 17=tr 18=fr 19=bl 20=fl 21=shr 22=lm
23=rd
> 24=th
>
> so (1 7 24 19 17 6 20 10 15 9 14 11 3 12 18 21 23 11 8 5 4 22)
which
> is the scramble on my 4x4 right now could be translated to the
> sounds:
>
> (t ck th bl tr g fl sh sp b cl st m str fr shr rd st f l r lm)
>
> and that could become the phrases
>
> TaCK THe BLue TRue Goo FLaSH. SPee BaCkLe ST (Mouth STReet) FRies
> SHRei RD STaFF Lo ReaLM.
>
> Ok so that is a pretty nonsensical phrase, but I break it down
like
> this. "TaCK THe BLue TRue Goo FLaSH" is not hard to remember
> because of the alliteration, though it is meaningless. Just focus
> on the sounds. "SPee BaCkLe ST (Mouth STReet)" I picture as a
> street hotdog vendor on Speebackle St. and they Fry hotdogs so
much
> better than the staff of the hotdog stand on Shrei RD that they
put
> them to shame (low realm).
>
> Again it sounds weird, but I think this would be much faster than
> memorizing visually.
>
> My question is that I highly doubt my number/sound correspondence
is
> proven to work well. Is there one where I can utilize 24 distinct
> sound/consonants/consonant clusters that is proven by memory
masters
> to work well?
>
> Chris
>
> --- In [email protected], kyuubree
> <no_reply@> wrote:
> >
> > Chris: Try hexadecimal.
> >
> > --- In [email protected], cmhardw
> > <no_reply@> wrote:
> > >
> > > > It's very easy to put an end to this discussion. Someone
out
> > there
> > > > should just learn to memorize as good as those chess grand
> > masters
> > > are
> > > > at memorize a chess board.
> > > >
> > > > Tyson Mao
> > >
> > >
> > > Oh man would I love to learn to have a memory that good. To
be
> > quite
> > > honest this is actually becoming a hobby level interest with
me,
> > to
> > > train myself to be able to memorize well and quickly.
> > >
> > > I think, honestly, that training a memory master to be a
master
> > level
> > > cuber, or training a master level cuber to be a memory master,
> > would
> > > make for some very impressive times in the blindfold arena.
> > >
> > > I like using stories so far for big cube centers, but I think
I
> > might
> > > need a beter method for my edges to memorize superfast. Or
> maybe
> > I
> > > just need to work on my visualizing and learn to use that
> better.
> > J.
> > > Bernett, I've thought about using the pneumonic number system
> for
> > the
> > > 4x4 edges and 5x5 wing edges, but is there are easy way to
> handle
> > the
> > > double digit numbers? How would I make sure in memorizing 19
> that
> > I
> > > don't accidently confuse it as 1 then 9 instead?
> > >
> > > In short, memory is awesome, and I can see how training it
isn't
> > that
> > > disimilar to training yourself to speedsolve a 3x3x3 cube.
All
> it
> > > takes is practice.
> > >
> > > Just my rambling $0.02
> > >
> > > Chris
> > >
> >
>
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