That can work, but the problem is the limited number of letters used. I was trying to find a way to introduce more letters of the alphabet. Like I recall reading about a memory hook somewhere where people might say "Zazu zizo" but of course it could be very easily confused with "Zazi zuzo" for instance. Although the table seems "complex" at first, if you memorized it it would make conversions very fast.
Read this: http://www.slate.com/id/2114925/?GT1=6208 http://c1blog.blogspot.com/2005/03/memory-olympiads.html A lot of extensive memory methods have seemingly complex bases, and by this I mean a memory set with multiple associations (one person in the above article has something associated with all numbers 0- 99). The more you use the same memory hooks, the easier it is. An extensive base allows for more unique and easily distuingishable associations. --- In [email protected], "Stefan Pochmann" <[EMAIL PROTECTED]> wrote: > > Hmm, I don't fully understand it, but it sounds a bit unnecessarily > complicated to me. > > You want to take a sequence of four colors and translate it to one > word with four key consonants, right? Why not simply assign one > consonant to each color (e.g. blue=B, green=G, white=W, red=R, > orange=?, yellow=?) and then translate directly? Gets rid of the > computation and the indirection through numbers... > > Cheers! > Stefan > > --- In [email protected], kyuubree <no_reply@> > wrote: > > > > Here is something I've been tweaking around with but let me know > > what you think. The following is mainly something I've been > > thinking about with respect to centers, but it could certainly apply > > to edges and the like as long as you define edges in consistent > > groups of four: > > > > blue = 1 white = 2 red = 3 yellow = 4 orange = 5 green = 6 > > > > Now, say we have the following colors for a group of four elements: > > > > blue green > > white red > > > > Which translates to > > > > 16 > > 23 > > > > Now, I tried making the following table with increasing numbers down > > one side with the first six most-prevalent consonants in the English > > language for the main row. Consider the top number of the previous > > set, 16, and the bottom, 23. If the first digit is greater than the > > second of a given number, subtract them. If it is smaller, add. > > Doing so for all possible combinations will yield the following > > table (arbitrarily defining a case where if the two numbers are > > equal, they become 12): > > > > t n s h r d > > 12 (66) (55) (44) (33) (22) (11) > > 1 (65) (54) (43) (32) (21) > > 2 (64) (53) (42) (31) > > 3 (63) (52) (41) (12) > > 4 (62) (51) (13) > > 5 (61) (14) (23) > > 6 (15) (24) > > 7 (16) (25) (34) > > 8 (26) (35) > > 9 (36) (45) > > 10 (46) > > 11 (56) > > > > To remember the consonants, think "tin shard" without the vowels. > > > > Notice the general pattern of how the numbers are arranged. This > > can be reconstructed from memory if need be. > > > > (The general rule: Given your number, after determining whether or > > not to add or subtract, the sum/difference will equal the number on > > the left. If you subtracted, the left digit will denote its > > relative position in the table from the right side, and if you > > added, it will be the right digit instead denoting that same > > relative position.) > > > > Using the above table on the numbers (16) and (23) from the colors > > above, we have > > > > t7 > > h5 > > > > Changing the righthand numbers to letters: > > > > tghe > > Forming a wordphrase: > > tag hoe > > > > For this I would imagine someone playing tag with... a stripper, or > > maybe a gardener. Your choice. The idea here is that you can make > > whatever words (length, number of words, etc) you want as long as > > you can extract the letters in an every-other-letter fashion > > beginning with the letter of that given word. For > > example, "bullseye" would be blsy but "big tip" would be bgtp due to > > it being two words. > > > > Now, say you're in the middle of a solve and your memory hook for a > > side was "Road Hole" or something (imagining a pothole or something > > for the hook itself). Taking every-other letter within a given word > > we have: > > > > ra > > hl > > > > or > > > > r1 > > h12 > > > > or > > > > (21) > > (33) > > > > or > > > > white blue > > red red > > > > The idea here is to simplify 24 objects into 6 visual phrases that > > can be easily broken back down. > > > > > > --- In [email protected], cmhardw > > <no_reply@> wrote: > > > > > > Hey Marcus, > > > > > > yeah that would certainly minimize the number of two digit > > numbers, > > > but I would still have to worry about 10,11,12,13,14,15,16,17,18 > > if > > > I used hex. > > > > > > I mean maybe this isn't a problem trying to keep 18 seperate from > > 1 > > > followed by 8, but I'm new to this and wanted to ask if there was > > a > > > good technique in terms of using those pneumonic word systems. > > > > > > But yeah, maybe doing this in hex would make things easier, since > > it > > > gives me 6 fewer pieces to know. > > > > > > Actually maybe I could include consonant clusters too. > > > > > > So 0-9 could be the normal stuff, and maybe 10=ch 11=sh 11=st > > 12=str > > > 13=gl 14=cl 15=sp 16=spl 17=tr 18=fr 19=bl 20=fl 21=shr 22=lm > > 23=rd > > > 24=th > > > > > > so (1 7 24 19 17 6 20 10 15 9 14 11 3 12 18 21 23 11 8 5 4 22) > > which > > > is the scramble on my 4x4 right now could be translated to the > > > sounds: > > > > > > (t ck th bl tr g fl sh sp b cl st m str fr shr rd st f l r lm) > > > > > > and that could become the phrases > > > > > > TaCK THe BLue TRue Goo FLaSH. SPee BaCkLe ST (Mouth STReet) FRies > > > SHRei RD STaFF Lo ReaLM. > > > > > > Ok so that is a pretty nonsensical phrase, but I break it down > > like > > > this. "TaCK THe BLue TRue Goo FLaSH" is not hard to remember > > > because of the alliteration, though it is meaningless. Just focus > > > on the sounds. "SPee BaCkLe ST (Mouth STReet)" I picture as a > > > street hotdog vendor on Speebackle St. and they Fry hotdogs so > > much > > > better than the staff of the hotdog stand on Shrei RD that they > > put > > > them to shame (low realm). > > > > > > Again it sounds weird, but I think this would be much faster than > > > memorizing visually. > > > > > > My question is that I highly doubt my number/sound correspondence > > is > > > proven to work well. Is there one where I can utilize 24 distinct > > > sound/consonants/consonant clusters that is proven by memory > > masters > > > to work well? > > > > > > Chris > > > > > > --- In [email protected], kyuubree > > > <no_reply@> wrote: > > > > > > > > Chris: Try hexadecimal. > > > > > > > > --- In [email protected], cmhardw > > > > <no_reply@> wrote: > > > > > > > > > > > It's very easy to put an end to this discussion. Someone > > out > > > > there > > > > > > should just learn to memorize as good as those chess grand > > > > masters > > > > > are > > > > > > at memorize a chess board. > > > > > > > > > > > > Tyson Mao > > > > > > > > > > > > > > > Oh man would I love to learn to have a memory that good. To > > be > > > > quite > > > > > honest this is actually becoming a hobby level interest with > > me, > > > > to > > > > > train myself to be able to memorize well and quickly. > > > > > > > > > > I think, honestly, that training a memory master to be a > > master > > > > level > > > > > cuber, or training a master level cuber to be a memory master, > > > > would > > > > > make for some very impressive times in the blindfold arena. > > > > > > > > > > I like using stories so far for big cube centers, but I think > > I > > > > might > > > > > need a beter method for my edges to memorize superfast. Or > > > maybe > > > > I > > > > > just need to work on my visualizing and learn to use that > > > better. > > > > J. > > > > > Bernett, I've thought about using the pneumonic number system > > > for > > > > the > > > > > 4x4 edges and 5x5 wing edges, but is there are easy way to > > > handle > > > > the > > > > > double digit numbers? How would I make sure in memorizing 19 > > > that > > > > I > > > > > don't accidently confuse it as 1 then 9 instead? > > > > > > > > > > In short, memory is awesome, and I can see how training it > > isn't > > > > that > > > > > disimilar to training yourself to speedsolve a 3x3x3 cube. > > All > > > it > > > > > takes is practice. > > > > > > > > > > Just my rambling $0.02 > > > > > > > > > > Chris > > > > > > > > > > > > > > > Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
