Hmm, I don't fully understand it, but it sounds a bit unnecessarily 
complicated to me.

You want to take a sequence of four colors and translate it to one 
word with four key consonants, right? Why not simply assign one 
consonant to each color (e.g. blue=B, green=G, white=W, red=R, 
orange=?, yellow=?) and then translate directly? Gets rid of the 
computation and the indirection through numbers...

Cheers!
Stefan

--- In [email protected], kyuubree <[EMAIL PROTECTED]> 
wrote:
>
> Here is something I've been tweaking around with but let me know
> what you think.  The following is mainly something I've been
> thinking about with respect to centers, but it could certainly apply
> to edges and the like as long as you define edges in consistent
> groups of four:
> 
> blue = 1 white = 2 red = 3 yellow = 4 orange = 5 green = 6
> 
> Now, say we have the following colors for a group of four elements:
> 
> blue green
> white red
> 
> Which translates to
> 
> 16
> 23
> 
> Now, I tried making the following table with increasing numbers down
> one side with the first six most-prevalent consonants in the English
> language for the main row.  Consider the top number of the previous
> set, 16, and the bottom, 23.  If the first digit is greater than the
> second of a given number, subtract them.  If it is smaller, add.
> Doing so for all possible combinations will yield the following
> table (arbitrarily defining a case where if the two numbers are
> equal, they become 12):
> 
>     t    n    s    h    r     d
> 12 (66) (55) (44) (33) (22) (11)
> 1  (65) (54) (43) (32) (21)
> 2  (64) (53) (42) (31)
> 3  (63) (52) (41)      (12)
> 4  (62) (51)      (13)
> 5  (61)      (14) (23)
> 6       (15) (24)
> 7  (16) (25) (34)
> 8  (26) (35)
> 9  (36) (45)
> 10 (46)
> 11 (56)
> 
> To remember the consonants, think "tin shard" without the vowels.
> 
> Notice the general pattern of how the numbers are arranged.  This
> can be reconstructed from memory if need be.
> 
> (The general rule: Given your number, after determining whether or
> not to add or subtract, the sum/difference will equal the number on
> the left.  If you subtracted, the left digit will denote its
> relative position in the table from the right side, and if you
> added, it will be the right digit instead denoting that same
> relative position.)
> 
> Using the above table on the numbers (16) and (23) from the colors
> above, we have
> 
> t7
> h5
> 
> Changing the righthand numbers to letters:
> 
> tghe
> Forming a wordphrase:
> tag hoe
> 
> For this I would imagine someone playing tag with... a stripper, or
> maybe a gardener.  Your choice.  The idea here is that you can make
> whatever words (length, number of words, etc) you want as long as
> you can extract the letters in an every-other-letter fashion
> beginning with the letter of that given word.  For
> example, "bullseye" would be blsy but "big tip" would be bgtp due to
> it being two words.
> 
> Now, say you're in the middle of a solve and your memory hook for a
> side was "Road Hole" or something (imagining a pothole or something
> for the hook itself).  Taking every-other letter within a given word
> we have:
> 
> ra
> hl
> 
> or
> 
> r1
> h12
> 
> or
> 
> (21)
> (33)
> 
> or
> 
> white blue
> red red
> 
> The idea here is to simplify 24 objects into 6 visual phrases that
> can be easily broken back down.
> 
> 
> --- In [email protected], cmhardw
> <no_reply@> wrote:
> >
> > Hey Marcus,
> >
> > yeah that would certainly minimize the number of two digit
> numbers,
> > but I would still have to worry about 10,11,12,13,14,15,16,17,18
> if
> > I used hex.
> >
> > I mean maybe this isn't a problem trying to keep 18 seperate from
> 1
> > followed by 8, but I'm new to this and wanted to ask if there was
> a
> > good technique in terms of using those pneumonic word systems.
> >
> > But yeah, maybe doing this in hex would make things easier, since
> it
> > gives me 6 fewer pieces to know.
> >
> > Actually maybe I could include consonant clusters too.
> >
> > So 0-9 could be the normal stuff, and maybe 10=ch 11=sh 11=st
> 12=str
> > 13=gl 14=cl 15=sp 16=spl 17=tr 18=fr 19=bl 20=fl 21=shr 22=lm
> 23=rd
> > 24=th
> >
> > so (1 7 24 19 17 6 20 10 15 9 14 11 3 12 18 21 23 11 8 5 4 22)
> which
> > is the scramble on my 4x4 right now could be translated to the
> > sounds:
> >
> > (t ck th bl tr g fl sh sp b cl st m str fr shr rd st f l r lm)
> >
> > and that could become the phrases
> >
> > TaCK THe BLue TRue Goo FLaSH.  SPee BaCkLe ST (Mouth STReet) FRies
> > SHRei RD STaFF Lo ReaLM.
> >
> > Ok so that is a pretty nonsensical phrase, but I break it down
> like
> > this.  "TaCK THe BLue TRue Goo FLaSH" is not hard to remember
> > because of the alliteration, though it is meaningless.  Just focus
> > on the sounds.  "SPee BaCkLe ST (Mouth STReet)" I picture as a
> > street hotdog vendor on Speebackle St. and they Fry hotdogs so
> much
> > better than the staff of the hotdog stand on Shrei RD that they
> put
> > them to shame (low realm).
> >
> > Again it sounds weird, but I think this would be much faster than
> > memorizing visually.
> >
> > My question is that I highly doubt my number/sound correspondence
> is
> > proven to work well.  Is there one where I can utilize 24 distinct
> > sound/consonants/consonant clusters that is proven by memory
> masters
> > to work well?
> >
> > Chris
> >
> > --- In [email protected], kyuubree
> > <no_reply@> wrote:
> > >
> > > Chris: Try hexadecimal.
> > >
> > > --- In [email protected], cmhardw
> > > <no_reply@> wrote:
> > > >
> > > > > It's very easy to put an end to this discussion.  Someone
> out
> > > there
> > > > > should just learn to memorize as good as those chess grand
> > > masters
> > > > are
> > > > > at memorize a chess board.
> > > > >
> > > > > Tyson Mao
> > > >
> > > >
> > > > Oh man would I love to learn to have a memory that good.  To
> be
> > > quite
> > > > honest this is actually becoming a hobby level interest with
> me,
> > > to
> > > > train myself to be able to memorize well and quickly.
> > > >
> > > > I think, honestly, that training a memory master to be a
> master
> > > level
> > > > cuber, or training a master level cuber to be a memory master,
> > > would
> > > > make for some very impressive times in the blindfold arena.
> > > >
> > > > I like using stories so far for big cube centers, but I think
> I
> > > might
> > > > need a beter method for my edges to memorize superfast.  Or
> > maybe
> > > I
> > > > just need to work on my visualizing and learn to use that
> > better.
> > > J.
> > > > Bernett, I've thought about using the pneumonic number system
> > for
> > > the
> > > > 4x4 edges and 5x5 wing edges, but is there are easy way to
> > handle
> > > the
> > > > double digit numbers?  How would I make sure in memorizing 19
> > that
> > > I
> > > > don't accidently confuse it as 1 then 9 instead?
> > > >
> > > > In short, memory is awesome, and I can see how training it
> isn't
> > > that
> > > > disimilar to training yourself to speedsolve a 3x3x3 cube.
> All
> > it
> > > > takes is practice.
> > > >
> > > > Just my rambling $0.02
> > > >
> > > > Chris
> > > >
> > >
> >
>






 
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