Hmm, I don't fully understand it, but it sounds a bit unnecessarily complicated to me.
You want to take a sequence of four colors and translate it to one word with four key consonants, right? Why not simply assign one consonant to each color (e.g. blue=B, green=G, white=W, red=R, orange=?, yellow=?) and then translate directly? Gets rid of the computation and the indirection through numbers... Cheers! Stefan --- In [email protected], kyuubree <[EMAIL PROTECTED]> wrote: > > Here is something I've been tweaking around with but let me know > what you think. The following is mainly something I've been > thinking about with respect to centers, but it could certainly apply > to edges and the like as long as you define edges in consistent > groups of four: > > blue = 1 white = 2 red = 3 yellow = 4 orange = 5 green = 6 > > Now, say we have the following colors for a group of four elements: > > blue green > white red > > Which translates to > > 16 > 23 > > Now, I tried making the following table with increasing numbers down > one side with the first six most-prevalent consonants in the English > language for the main row. Consider the top number of the previous > set, 16, and the bottom, 23. If the first digit is greater than the > second of a given number, subtract them. If it is smaller, add. > Doing so for all possible combinations will yield the following > table (arbitrarily defining a case where if the two numbers are > equal, they become 12): > > t n s h r d > 12 (66) (55) (44) (33) (22) (11) > 1 (65) (54) (43) (32) (21) > 2 (64) (53) (42) (31) > 3 (63) (52) (41) (12) > 4 (62) (51) (13) > 5 (61) (14) (23) > 6 (15) (24) > 7 (16) (25) (34) > 8 (26) (35) > 9 (36) (45) > 10 (46) > 11 (56) > > To remember the consonants, think "tin shard" without the vowels. > > Notice the general pattern of how the numbers are arranged. This > can be reconstructed from memory if need be. > > (The general rule: Given your number, after determining whether or > not to add or subtract, the sum/difference will equal the number on > the left. If you subtracted, the left digit will denote its > relative position in the table from the right side, and if you > added, it will be the right digit instead denoting that same > relative position.) > > Using the above table on the numbers (16) and (23) from the colors > above, we have > > t7 > h5 > > Changing the righthand numbers to letters: > > tghe > Forming a wordphrase: > tag hoe > > For this I would imagine someone playing tag with... a stripper, or > maybe a gardener. Your choice. The idea here is that you can make > whatever words (length, number of words, etc) you want as long as > you can extract the letters in an every-other-letter fashion > beginning with the letter of that given word. For > example, "bullseye" would be blsy but "big tip" would be bgtp due to > it being two words. > > Now, say you're in the middle of a solve and your memory hook for a > side was "Road Hole" or something (imagining a pothole or something > for the hook itself). Taking every-other letter within a given word > we have: > > ra > hl > > or > > r1 > h12 > > or > > (21) > (33) > > or > > white blue > red red > > The idea here is to simplify 24 objects into 6 visual phrases that > can be easily broken back down. > > > --- In [email protected], cmhardw > <no_reply@> wrote: > > > > Hey Marcus, > > > > yeah that would certainly minimize the number of two digit > numbers, > > but I would still have to worry about 10,11,12,13,14,15,16,17,18 > if > > I used hex. > > > > I mean maybe this isn't a problem trying to keep 18 seperate from > 1 > > followed by 8, but I'm new to this and wanted to ask if there was > a > > good technique in terms of using those pneumonic word systems. > > > > But yeah, maybe doing this in hex would make things easier, since > it > > gives me 6 fewer pieces to know. > > > > Actually maybe I could include consonant clusters too. > > > > So 0-9 could be the normal stuff, and maybe 10=ch 11=sh 11=st > 12=str > > 13=gl 14=cl 15=sp 16=spl 17=tr 18=fr 19=bl 20=fl 21=shr 22=lm > 23=rd > > 24=th > > > > so (1 7 24 19 17 6 20 10 15 9 14 11 3 12 18 21 23 11 8 5 4 22) > which > > is the scramble on my 4x4 right now could be translated to the > > sounds: > > > > (t ck th bl tr g fl sh sp b cl st m str fr shr rd st f l r lm) > > > > and that could become the phrases > > > > TaCK THe BLue TRue Goo FLaSH. SPee BaCkLe ST (Mouth STReet) FRies > > SHRei RD STaFF Lo ReaLM. > > > > Ok so that is a pretty nonsensical phrase, but I break it down > like > > this. "TaCK THe BLue TRue Goo FLaSH" is not hard to remember > > because of the alliteration, though it is meaningless. Just focus > > on the sounds. "SPee BaCkLe ST (Mouth STReet)" I picture as a > > street hotdog vendor on Speebackle St. and they Fry hotdogs so > much > > better than the staff of the hotdog stand on Shrei RD that they > put > > them to shame (low realm). > > > > Again it sounds weird, but I think this would be much faster than > > memorizing visually. > > > > My question is that I highly doubt my number/sound correspondence > is > > proven to work well. Is there one where I can utilize 24 distinct > > sound/consonants/consonant clusters that is proven by memory > masters > > to work well? > > > > Chris > > > > --- In [email protected], kyuubree > > <no_reply@> wrote: > > > > > > Chris: Try hexadecimal. > > > > > > --- In [email protected], cmhardw > > > <no_reply@> wrote: > > > > > > > > > It's very easy to put an end to this discussion. Someone > out > > > there > > > > > should just learn to memorize as good as those chess grand > > > masters > > > > are > > > > > at memorize a chess board. > > > > > > > > > > Tyson Mao > > > > > > > > > > > > Oh man would I love to learn to have a memory that good. To > be > > > quite > > > > honest this is actually becoming a hobby level interest with > me, > > > to > > > > train myself to be able to memorize well and quickly. > > > > > > > > I think, honestly, that training a memory master to be a > master > > > level > > > > cuber, or training a master level cuber to be a memory master, > > > would > > > > make for some very impressive times in the blindfold arena. > > > > > > > > I like using stories so far for big cube centers, but I think > I > > > might > > > > need a beter method for my edges to memorize superfast. Or > > maybe > > > I > > > > just need to work on my visualizing and learn to use that > > better. > > > J. > > > > Bernett, I've thought about using the pneumonic number system > > for > > > the > > > > 4x4 edges and 5x5 wing edges, but is there are easy way to > > handle > > > the > > > > double digit numbers? How would I make sure in memorizing 19 > > that > > > I > > > > don't accidently confuse it as 1 then 9 instead? > > > > > > > > In short, memory is awesome, and I can see how training it > isn't > > > that > > > > disimilar to training yourself to speedsolve a 3x3x3 cube. > All > > it > > > > takes is practice. > > > > > > > > Just my rambling $0.02 > > > > > > > > Chris > > > > > > > > > > Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
