d6jg wrote: 
> VLANs may work but there are reports of UDP traffic jumping across them
> - I think it is hardware vendor specific as to whether it blocks or
> not.
> 
> However what should work would be segregated routers i.e. 
> 
> 1. Router 1 that connects to Internet and serves one part of your
> network topology on one subnet (network 1)
> 2. Router 2 that connects from its WAN side to Router 1 on a LAN port
> and serves the other portion of your network on an entirely different
> subnet (network 2)
> 
> Router 2 should automatically block UDP traffic leaving network 2 on its
> WAN side.
> 
> network 2 is then double NATd but for internet traffic there will be no
> issue.
> 
> Obviously whether or not you can do this depends a little on your
> cabling structure.

I'm afraid having two routers with double NAT is not an option due to
constraints from my ISP...

In the mean time I did the following test which leaves me somewhat
confused:

I disabled port 3483 both tcp and udp on the second server that runs
LMS-B and restarted LMS-B.

All but one of the clients have the -s option set to connect to server
LMS-A. One client (client-B) has the -s option set to connect to LMS-B.

When accessing LMS-B from another machine using the Default web
interface, all clients but the one client-B are visible.
When accessing LMS-B from that same machine using the new Material skin,
it hangs on "Looking for players".

Enabling port 3483 udp has no effect.
Only after enabling 3483 tcp is client-B found on the 'Material'
interface and client-B also shows up on the Default interface...


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