bpa wrote: 
> 3483 UDP is ONLY used for the broadcast packet at the start. So when it
> is blocked at LMS end - Players will not find LMS and LMS will not find
> players.
> 3483 TCP is essential for the communication it is used for slimproto
> between player and LMS.

Thanks for the clarification.

I did another test as follows: 
Disabled 3483 UDP on LMS-B, restarted LMS-B.
Cleared browser cache.
Accessed LMS-B with the Default interface: all players visible.
Accessed LMS-B with the Material interface: only client-B visible.

How can it be that all clients that have been setup to connect to LMS-A
still show up with the Default interface in LMS-B?
Also: why is it that there is a different result with the Default or
Material interface. I would have thought that a skin would make no
difference on how clients connect to the server?
:confused:


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