baggins wrote: > Thanks for the clarification. > > I did another test as follows: > Disabled 3483 UDP on LMS-B, restarted LMS-B. > Cleared browser cache. > Accessed LMS-B with the Default interface: all players visible. > Accessed LMS-B with the Material interface: only client-B visible. > > How can it be that all clients that have been setup to connect to LMS-A > still show up with the Default interface in LMS-B? > Also: why is it that there is a different result with the Default or > Material interface. I would have thought that a skin would make no > difference on how clients connect to the server? > :confused: Clearing LMS cache is probably more effective then browser cache as LMS knows what is happening on the net not the browser. LMS probably caches knowledge of players. I expect for UDP block to be effective is has to be on both LMS as LMS can share info.
I can't answer all the question without running tests but clients (as opposed to players) can do special thing and make inquiries of LMS. Different client can take a different approach to suit the style - I think Material initially started on phones/tablets so I believe Material does some special info gathering (e.g. to list albums) - it is not a simple reskin of WebUI. There is a LMS function that clients can call which lets LMS list all the connected player. I don't know how how one LMS finds out about another LMS but there is a function to allow players transfer between LMSs. If blocking UDP 3483 broadcast on LMS (and LMS caches have been cleared) for both LMS doesn't work - then the solution to your original request will probably be complicated. ------------------------------------------------------------------------ bpa's Profile: http://forums.slimdevices.com/member.php?userid=1806 View this thread: http://forums.slimdevices.com/showthread.php?t=109914 _______________________________________________ Squeezecenter mailing list [email protected] http://lists.slimdevices.com/mailman/listinfo/squeezecenter
