On Wed, Apr 4, 2012 at 17:11, Chiraag Juvekar <[email protected]> wrote: > Hey, > > I was reading the implementation of the StelAppGraphicsWidget but I cant > follow the paintPartial function. > I understand that in one cycle it sets the data in the modules and in the > next it paints them. > I wanted to know why is it implemented in this manner. WHy no do both > together one after the other? > > I had a similar doubt with the drawPartial implementation in stelApp
This something Guillaume did to allow for fluid GUI even when the CPU is not very fast. The problem was that when it took more than 1 frame to compute and render the sky, the animation was kind of blocked and it was annoying for keeping a fluid GUI. With this trick you can spit the computation of the sky over several frames (and in the mean time the program re-display always the same view stored in a buffer). Fab > -- > Chiraag > > You can't have everything in life, > In particular, the list of all lists that do not contain themselves. > > > ------------------------------------------------------------------------------ > Better than sec? Nothing is better than sec when it comes to > monitoring Big Data applications. Try Boundary one-second > resolution app monitoring today. Free. > http://p.sf.net/sfu/Boundary-dev2dev > _______________________________________________ > Stellarium-pubdevel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel > ------------------------------------------------------------------------------ Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev _______________________________________________ Stellarium-pubdevel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel
