If we need to do "background computations" asynchronously in regards to
rendering the graphics, should moving those into another thread offer
enough benefit to make it worth it?
On Thu, Apr 5, 2012 at 12:06 PM, Reaves, Timothy <
[email protected]> wrote:
> I was reporting the value in the toolbar.
>
>
> On Thu, Apr 5, 2012 at 12:38 PM, Bogdan Marinov <[email protected]>wrote:
>
>> On Thu, Apr 5, 2012 at 2:18 AM, Reaves, Timothy
>> <[email protected]> wrote:
>> > On my MacBook Pro - now seven years old - consolidating that code made
>> the
>> > FPS go from ~55 to ~160. That's a big difference!
>>
>> How did you measure that?
>>
>> As far as I can recall, the FPS indicator in the bottom toolbar is
>> misleading - it tracks the GUI refresh rate, not the scene refresh
>> rate. For example, if you limit the framerate in the configuration
>> file, this will apply only to redrawing the scene, and the limit won't
>> be reflected in the FPS indicator. My memory of the exact issue is
>> vague, though.
>>
>> So a change in the indicated FPS may mean that the GUI is forced to be
>> redrawn every time the scene is redrawn, and not the result of a jump
>> in productivity.
>>
>> Bogdan
>>
>>
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>
>
>
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