On Thu, Apr 5, 2012 at 2:18 AM, Reaves, Timothy
<trea...@silverfieldstech.com> wrote:
> On my MacBook Pro - now seven years old - consolidating that code made the
> FPS go from ~55 to ~160.  That's a big difference!

How did you measure that?

As far as I can recall, the FPS indicator in the bottom toolbar is
misleading - it tracks the GUI refresh rate, not the scene refresh
rate. For example, if you limit the framerate in the configuration
file, this will apply only to redrawing the scene, and the limit won't
be reflected in the FPS indicator. My memory of the exact issue is
vague, though.

So a change in the indicated FPS may mean that the GUI is forced to be
redrawn every time the scene is redrawn, and not the result of a jump
in productivity.

Bogdan

------------------------------------------------------------------------------
Better than sec? Nothing is better than sec when it comes to
monitoring Big Data applications. Try Boundary one-second 
resolution app monitoring today. Free.
http://p.sf.net/sfu/Boundary-dev2dev
_______________________________________________
Stellarium-pubdevel mailing list
Stellarium-pubdevel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel

Reply via email to