On Thu, Apr 5, 2012 at 2:18 AM, Reaves, Timothy <trea...@silverfieldstech.com> wrote: > On my MacBook Pro - now seven years old - consolidating that code made the > FPS go from ~55 to ~160. That's a big difference!
How did you measure that? As far as I can recall, the FPS indicator in the bottom toolbar is misleading - it tracks the GUI refresh rate, not the scene refresh rate. For example, if you limit the framerate in the configuration file, this will apply only to redrawing the scene, and the limit won't be reflected in the FPS indicator. My memory of the exact issue is vague, though. So a change in the indicated FPS may mean that the GUI is forced to be redrawn every time the scene is redrawn, and not the result of a jump in productivity. Bogdan ------------------------------------------------------------------------------ Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev _______________________________________________ Stellarium-pubdevel mailing list Stellarium-pubdevel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel