So it sounds like an include path issue.


2012/4/9 Barry Gerdes <barrygas...@hotmail.com>

>  Hi Tim
>  Sorry I did not get back earlier. I was on my way out.
> I did a search for Gl.h and sure enough I found an earlier version. But it
> is not in the path
> The version I have is 6th Dec 2008 at 78kb
> glActiveTexture gets a mention on line 1399 of the file
> "GLAPI void APIENTRY glActiveTexture( GLenum texture );"
> It is located in MinGw\include\Gl (Mingw\include is in the path)
> It is also in Qt\4.8.0\MinGw\include\Gl
> However it still fails to build because glActiveTexture was not declared
> in this scope
>
>
>
> Barry Gerdes
> Beaumont Hills Observatory
> S 33' 41' 44"    E 150' 56' 32"
>
>
>  ------------------------------
> Date: Sun, 8 Apr 2012 17:52:35 -0400
> From: trea...@silverfieldstech.com
>
> To: stellarium-pubdevel@lists.sourceforge.net
> Subject: Re: [Stellarium-pubdevel] Stellarium fails to compile on windows
> at builds 5286
>
> Heya Barry.  I just pushed a commit for you to test.
>
> The symbol that is not found is in gl.h.  We're not very good at keeping
> our #includes clean, and it did not look like this was an #include in the
> file.  It could be that Mac & Linux are getting it via an implicit #include
> that you do not have.  So please try it.  If it still fails, find the gl.h
> you have in your system, and confirm that the symbol is in there.  If it
> is, then someone with access to a Windows machine will need to determine
> the proper #include and replace mine with it.  If the symbol is not in
> there, then someone with access to a windows machine will need to determine
> where it is.
>
>
>
> 2012/4/8 Barry Gerdes <barrygas...@hotmail.com>
>
>  Hi Alex, Timothy, Bogdan
>
> Windows still fails to build at 5295 for the same reason as before.
> The commit that put all that Perlin stuff in is the culprit. (build 5281)
> Please do not keep updating the main branch until you have either fixed
> the windows problem or remove the commit till it can be made to work in
> Windows .
> Else you many get too far into the problem and need to revert completely
> to build 5280 and start again.
>
> Barry Gerdes
> Beaumont Hills Observatory
> S 33' 41' 44"    E 150' 56' 32"
>
>
>  ------------------------------
> From: barrygas...@hotmail.com
> To: stellarium-pubdevel@lists.sourceforge.net
> Date: Sat, 7 Apr 2012 12:32:45 +1000
> Subject: Re: [Stellarium-pubdevel] Stellarium fails to compile on windows
> at builds 5286
>
> Hi Alex
>
> I gather that the perlin noise equations rely on something that is not
> available in Windows.
> I looked through the changes and researched the perlin noise But could not
> see anything pertaining to Windows that could cause trouble.
>
> Barry Gerdes
> Beaumont Hills Observatory
> S 33' 41' 44"    E 150' 56' 32"
>
>
>  > Date: Sat, 7 Apr 2012 09:12:27 +0700
> > From: alex.v.w...@gmail.com
> > To: stellarium-pubdevel@lists.sourceforge.net
> > Subject: Re: [Stellarium-pubdevel] Stellarium fails to compile on
> windows at builds 5286
> >
> > Hi Barry!
> >
> > 7 апреля 2012 г. 9:08 пользователь Barry Gerdes
> > <barrygas...@hotmail.com> написал:
> > > I was wrong with build 5284 being the culprit
> > > The 1st build that did not work in windows was build 5281
> > > and none have worked since in windows
> >
> > I know it and I tried fix this issue
> >
> >
> > --
> > With best regards, Alexander
> >
> >
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