Hi Tim Sorry I did not get back earlier. I was on my way out. I did a search for Gl.h and sure enough I found an earlier version. But it is not in the path The version I have is 6th Dec 2008 at 78kb glActiveTexture gets a mention on line 1399 of the file "GLAPI void APIENTRY glActiveTexture( GLenum texture );" It is located in MinGw\include\Gl (Mingw\include is in the path) It is also in Qt\4.8.0\MinGw\include\Gl However it still fails to build because glActiveTexture was not declared in this scope
Barry Gerdes Beaumont Hills Observatory S 33' 41' 44" E 150' 56' 32" Date: Sun, 8 Apr 2012 17:52:35 -0400 From: trea...@silverfieldstech.com To: stellarium-pubdevel@lists.sourceforge.net Subject: Re: [Stellarium-pubdevel] Stellarium fails to compile on windows at builds 5286 Heya Barry. I just pushed a commit for you to test. The symbol that is not found is in gl.h. We're not very good at keeping our #includes clean, and it did not look like this was an #include in the file. It could be that Mac & Linux are getting it via an implicit #include that you do not have. So please try it. If it still fails, find the gl.h you have in your system, and confirm that the symbol is in there. If it is, then someone with access to a Windows machine will need to determine the proper #include and replace mine with it. If the symbol is not in there, then someone with access to a windows machine will need to determine where it is. 2012/4/8 Barry Gerdes <barrygas...@hotmail.com> Hi Alex, Timothy, Bogdan Windows still fails to build at 5295 for the same reason as before. The commit that put all that Perlin stuff in is the culprit. (build 5281) Please do not keep updating the main branch until you have either fixed the windows problem or remove the commit till it can be made to work in Windows . Else you many get too far into the problem and need to revert completely to build 5280 and start again. Barry Gerdes Beaumont Hills Observatory S 33' 41' 44" E 150' 56' 32" From: barrygas...@hotmail.com To: stellarium-pubdevel@lists.sourceforge.net Date: Sat, 7 Apr 2012 12:32:45 +1000 Subject: Re: [Stellarium-pubdevel] Stellarium fails to compile on windows at builds 5286 Hi Alex I gather that the perlin noise equations rely on something that is not available in Windows. I looked through the changes and researched the perlin noise But could not see anything pertaining to Windows that could cause trouble. Barry Gerdes Beaumont Hills Observatory S 33' 41' 44" E 150' 56' 32" > Date: Sat, 7 Apr 2012 09:12:27 +0700 > From: alex.v.w...@gmail.com > To: stellarium-pubdevel@lists.sourceforge.net > Subject: Re: [Stellarium-pubdevel] Stellarium fails to compile on windows at > builds 5286 > > Hi Barry! > > 7 апреля 2012 г. 9:08 пользователь Barry Gerdes > <barrygas...@hotmail.com> написал: > > I was wrong with build 5284 being the culprit > > The 1st build that did not work in windows was build 5281 > > and none have worked since in windows > > I know it and I tried fix this issue > > > -- > With best regards, Alexander > > ------------------------------------------------------------------------------ > For Developers, A Lot Can Happen In A Second. > Boundary is the first to Know...and Tell You. > Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! > http://p.sf.net/sfu/Boundary-d2dvs2 > _______________________________________________ > Stellarium-pubdevel mailing list > Stellarium-pubdevel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Stellarium-pubdevel mailing list Stellarium-pubdevel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Stellarium-pubdevel mailing list Stellarium-pubdevel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Stellarium-pubdevel mailing list Stellarium-pubdevel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel
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