Sounds good. However, I cannot test it before next Thursday, maybe even later. Hopefully somebody else?
Good luck, Georg On Fr, 31.08.2012, 22:22, Ferdinand Majerech wrote: > I got it to work. > > You need to include gl.h and glext.h from the OpenGL site > (http://www.opengl.org/registry/api/glext.h). I'll get it to > commitable state tomorrow. I think it'd make most > sense to simply add the glext.h to Stellarium source and include gl.h > and glext.h on > Windows only. > > In VirtualBox I could only test the builtin Windows (software) GL 1.1 . > (Which ran at 2 FPS or so). There was actually one GL 1.1 specific > bug, was fixed. > > Testing on Windows with GL higher than 1.1 would be useful - AFAIK in > GL on Windows the extensions' and newer GL versions' functions are > loaded at runtime to > function pointers. If Qt doesn't do that for us there might be crashes > on higher than > GL1.1 (especially with the GL2 backend). > > > ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Stellarium-pubdevel mailing list Stellarium-pubdevel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel