Sounds good. However, I cannot test it before next Thursday, maybe even
later. Hopefully somebody else?

Good luck,
Georg


On Fr, 31.08.2012, 22:22, Ferdinand Majerech wrote:
> I got it to work.
>
> You need to include gl.h and glext.h from the OpenGL site
> (http://www.opengl.org/registry/api/glext.h). I'll get it to
> commitable state tomorrow. I think it'd make most
> sense to simply add the glext.h to Stellarium source and include gl.h
> and glext.h on
> Windows only.
>
> In VirtualBox I could only test the builtin Windows (software) GL 1.1 .
> (Which ran at 2 FPS or so). There was actually one GL 1.1 specific
> bug, was fixed.
>
> Testing on Windows with GL higher than 1.1 would be useful - AFAIK in
> GL on Windows the extensions' and newer GL versions' functions are
> loaded at runtime to
> function pointers. If Qt doesn't do that for us there might be crashes
> on higher than
> GL1.1 (especially with the GL2 backend).
>
>
>


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