On Fr, 31.08.2012, 14:07, Ferdinand Majerech wrote: > glActiveTexture() should be usable through QGLFunctions,
No, it' not enough. "not declared in this scope". > will modify and > push later to glexperiment branch (multiple things going on at once right > now). > GL_RGBA_32F : does GL_RGBA_32F_ARB work? Nope, no change. > We already have that as a workaround for Mac. If not, a newer gl.h should > probably be used. where to get it? Which one will work with the Mingw QtCreator tools? G. ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Stellarium-pubdevel mailing list Stellarium-pubdevel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel