On Fr, 31.08.2012, 14:07, Ferdinand Majerech wrote:
> glActiveTexture() should be usable through QGLFunctions,

No, it' not enough. "not declared in this scope".

> will modify and
> push later to glexperiment branch (multiple things going on at once right
> now).
> GL_RGBA_32F : does GL_RGBA_32F_ARB work?

Nope, no change.

> We already have that as a workaround for Mac. If not, a newer gl.h should
> probably be used.

where to get it? Which one will work with the Mingw QtCreator tools?

G.




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