glActiveTexture() should be usable through QGLFunctions, will modify and
push later to glexperiment branch (multiple things going on at once right
now).
GL_RGBA_32F : does GL_RGBA_32F_ARB work?
We already have that as a workaround for Mac. If not, a newer gl.h should
probably be used.
(I'd rather not reintroduce GLee).
FM
------------------------------------------------------------------------------
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and
threat landscape has changed and how IT managers can respond. Discussions
will include endpoint security, mobile security and the latest in malware
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
_______________________________________________
Stellarium-pubdevel mailing list
Stellarium-pubdevel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel