These missing items are declared in glee.h, which is no longer included.

Just including it back creates the "gl.h included before glee.h" error.

HTH, G.


On Fr, 31.08.2012, 11:40, Georg Zotti wrote:
> Hi!
>
> I tried to build it on Win7-64pro/Qt4.8/QtCreator 2.5.2/mingw (new
> installation few weeks ago) with the usual cmake/32bit toolchain. I have
> no visual studio to compare.
>
> Out of the box, building fails with two "undeclared"s:
>
> In file included from
> C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelQGLTextureBackend.hpp:23:0,
>                  from
> C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelQGLRenderer.hpp:37,
>                  from
> C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\StelQGLViewport.cpp:20:
> C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelGLUtilityFunctions.hpp:
> In function 'GLint glGetTextureInternalFormat(TextureDataFormat)':
> C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelGLUtilityFunctions.hpp:204:43:
> error: 'GL_RGBA32F' was not declared in this scope
> In file included from
> C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\StelQGLViewport.cpp:20:0:
> C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelQGLRenderer.hpp: In
> member function 'void
> StelQGLRenderer::ensureTextureNotBound(StelTextureBackend*)':
> C:\Stellarium_DEV\BZR\trunk-new\src\core\renderer\/StelQGLRenderer.hpp:189:36:
> error: 'glActiveTexture' was not declared in this scope
>
> The same installation compiles everything up to the big merge.
>
> Are there any better (more complete) OpenGL headers I have to find?
>
> Kind regards,
> Georg
>
>
>
>
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