Stellarium currently uses FBOs through QGL (this has not changed with the refactor).
Most likely there's either a bug in QGL or in the driver. (AFAIK Mesa drivers for pre-SandyBridge Intel GPUs are quite buggy). I think we could blacklist (based on http://feedback.wildfiregames.com/report/opengl/) FBO usage for these GPU/driver combinations. (FBOs are not used for any features - they are used for drawing partial frame drawing to increase responsivity when FPS is low) On 9/4/12, Thomas Morris <tom.s.mor...@gmail.com> wrote: > Suggestion from Ferdinand has fixed the rendering: > in src/core/renderer/StelQGLViewport.hpp, line 102 (StelQGLViewport > constructor), replace fboDisabled(false) with fboDisabled(true) > > Incidentally glxinfo reports that GL_EXT_framebuffer_object is > supported, I guess this is a different feature from FBOs in > Stellarium? > > Thanks, > Thomas > > On 2 September 2012 19:54, Thomas Morris <tom.s.mor...@gmail.com> wrote: >> Hi, >> >> I'm running the current head of trunk on linux/Ubuntu 10.04. >> Log/screenshot attached. >> I'll try the last release. >> >> Thanks, >> Thomas > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > _______________________________________________ > Stellarium-pubdevel mailing list > Stellarium-pubdevel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel > ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Stellarium-pubdevel mailing list Stellarium-pubdevel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel