Stellarium currently uses FBOs through QGL (this has not
changed with the refactor).

Most likely there's either a bug in QGL or in the driver.
(AFAIK Mesa drivers for pre-SandyBridge Intel GPUs are quite buggy).

I think we could blacklist (based on
http://feedback.wildfiregames.com/report/opengl/) FBO usage for these
GPU/driver combinations.
(FBOs are not used for any features - they are used for drawing partial
frame drawing to increase responsivity when FPS is low)



On 9/4/12, Thomas Morris <tom.s.mor...@gmail.com> wrote:
> Suggestion from Ferdinand has fixed the rendering:
> in src/core/renderer/StelQGLViewport.hpp, line 102 (StelQGLViewport
> constructor), replace fboDisabled(false) with fboDisabled(true)
>
> Incidentally glxinfo reports that GL_EXT_framebuffer_object is
> supported, I guess this is a different feature from FBOs in
> Stellarium?
>
> Thanks,
> Thomas
>
> On 2 September 2012 19:54, Thomas Morris <tom.s.mor...@gmail.com> wrote:
>> Hi,
>>
>> I'm running the current head of trunk on linux/Ubuntu 10.04.
>> Log/screenshot attached.
>> I'll try the last release.
>>
>> Thanks,
>> Thomas
>
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