Hi Matthew
I get all the same problems on some computers and not others so the problems 
are platform based.
At present I test on two Win 7 platforms and six XP platforms (it takes about 6 
hours to do clean builds)
I also build in Linux on 3 platforms 
I addition I also have virtuals on the Win 7 platforms
 
1. I have the problem with the spheric mirror on some builds but not all 
 
2. The splash screen is entirely missing on two windows builds, flashes for 
less than a second on one and works on the rest
 
3. FPS has been dropping for some time as more is added to the source
 
I have not had any problems with Linux except I had to update all my linux 
Ubuntu to 12.04 because of the Qt 4.8 requirement. 5 linux installs also too 
some time. (updating earlier ubunto to 4.8 is worse than starting affresh with 
a new 12.04)
 
I believe that there are too many people trying to put their own versions of 
additions into the main trunk without a full test on all platforms before 
merging. I think everyone builds the Unix versions without having multiple 
windows platforms to test on
 
If you look at the source code there are lots of if-else statements for Mac, 
Linux and windows and I believe that the required attention is not being given 
to these conditions.

Barry Gerdes
Beaumont Hills Observatory
S 33' 41' 44"    E 150' 56' 32"
 


> From: matthew...@gmail.com
> Date: Sun, 9 Sep 2012 18:20:25 +0100
> To: stellarium-pubdevel@lists.sourceforge.net
> Subject: [Stellarium-pubdevel] Observations after the GL branch merge
> 
> Hi,
> 
> I've been away having all the fun at Burning Man. Seen a lot of crazy
> stuff. It was fun. Anyway, I'm back and I updated and built trunk.
> I'm wondering if other people have the same experiences or if it's
> just me:
> 
> 1. I deleted my ~/.stellarium dir to get a clean config, and now I
> find that spheric mirror mode is on by default. Shouldn't be IMO.
> 
> 2. The splash screen has entirely gone (although startup seems quicker)
> 
> 3. FPS seems marginally lower in general but not too bad, with one exception:
> 3a. When zoomed in right on a texture so it fills a good portion of
> the screen (e.g. zooming so the moon fills the FOV), the frame rate
> drops off very badly to a few FPS, and even less than 1 fps at very
> high zoom. Anyone else get this?
> 
> I suspect 2 and 3 are down to the GL branch merge, but I can't be 100%
> sure as Ubuntu have updates GL drivers recently and the new ones seems
> a little glitchy.
> 
> M
> 
> ------------------------------------------------------------------------------
> Live Security Virtual Conference
> Exclusive live event will cover all the ways today's security and 
> threat landscape has changed and how IT managers can respond. Discussions 
> will include endpoint security, mobile security and the latest in malware 
> threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
> _______________________________________________
> Stellarium-pubdevel mailing list
> Stellarium-pubdevel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel
                                          
------------------------------------------------------------------------------
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and 
threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
_______________________________________________
Stellarium-pubdevel mailing list
Stellarium-pubdevel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel

Reply via email to