Hi Matthew
I get all the same problems on some computers and not others so the problems
are platform based.
At present I test on two Win 7 platforms and six XP platforms (it takes about 6
hours to do clean builds)
I also build in Linux on 3 platforms
I addition I also have virtuals on the Win 7 platforms
1. I have the problem with the spheric mirror on some builds but not all
2. The splash screen is entirely missing on two windows builds, flashes for
less than a second on one and works on the rest
3. FPS has been dropping for some time as more is added to the source
I have not had any problems with Linux except I had to update all my linux
Ubuntu to 12.04 because of the Qt 4.8 requirement. 5 linux installs also too
some time. (updating earlier ubunto to 4.8 is worse than starting affresh with
a new 12.04)
I believe that there are too many people trying to put their own versions of
additions into the main trunk without a full test on all platforms before
merging. I think everyone builds the Unix versions without having multiple
windows platforms to test on
If you look at the source code there are lots of if-else statements for Mac,
Linux and windows and I believe that the required attention is not being given
to these conditions.
Barry Gerdes
Beaumont Hills Observatory
S 33' 41' 44" E 150' 56' 32"
> From: matthew...@gmail.com
> Date: Sun, 9 Sep 2012 18:20:25 +0100
> To: stellarium-pubdevel@lists.sourceforge.net
> Subject: [Stellarium-pubdevel] Observations after the GL branch merge
>
> Hi,
>
> I've been away having all the fun at Burning Man. Seen a lot of crazy
> stuff. It was fun. Anyway, I'm back and I updated and built trunk.
> I'm wondering if other people have the same experiences or if it's
> just me:
>
> 1. I deleted my ~/.stellarium dir to get a clean config, and now I
> find that spheric mirror mode is on by default. Shouldn't be IMO.
>
> 2. The splash screen has entirely gone (although startup seems quicker)
>
> 3. FPS seems marginally lower in general but not too bad, with one exception:
> 3a. When zoomed in right on a texture so it fills a good portion of
> the screen (e.g. zooming so the moon fills the FOV), the frame rate
> drops off very badly to a few FPS, and even less than 1 fps at very
> high zoom. Anyone else get this?
>
> I suspect 2 and 3 are down to the GL branch merge, but I can't be 100%
> sure as Ubuntu have updates GL drivers recently and the new ones seems
> a little glitchy.
>
> M
>
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