--safe-mode sets GL1 Qt paint engine.
The GL2 backend reqiures the GL2 paint engine, so it fails to initialize
and falls back to GL1.

On 9/10/12, Bogdan Marinov <[email protected]> wrote:
> On Mon, Sep 10, 2012 at 2:39 PM, Ferdinand Majerech
> <[email protected]> wrote:
>> [snip]
>> Matthew, Bogdan:
>> I can't reproduce this - but I think it might be caused by fragment
>> shaders being too expensive. Could you try if --safe-mode (GL1)
>> changes anything?
>
> No, no change here. Starting it with --safe-mode results in this in the
> log:
>
> Going to initialize the OpenGL 2 renderer
> OpenGL supported version:  "1.4.0 - Build 8.14.10.2117"
> Qt GL paint engine is:  "OpenGL"
> StelQGL2Renderer::init : Failed because Qt paint engine is not OpenGL2
> If paint engine is OpenGL3 or higher, this code needs to be updated
> Failed to initialize the OpenGL 2 renderer, falling back to the OpenGL
> 1 renderer
> OpenGL supported version:  "1.4.0 - Build 8.14.10.2117"
> Qt GL paint engine is:  "OpenGL"
> GL vendor is  "Intel"
> GL renderer is  "Intel Pineview Platform"
>
> Why it attempts to use OpenGL2? Doesn't this mean that --safe-mode is
> ignored?
>
> Bogdan
>
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