The checkerboard is a placeholder used in case a texture failed to load
or something was unsupported. It is also used while the texture is loading.
Previously, with planets, if texture didn't load / was still loading
the planet simply wouldn't be drawn, I thought this would be better as
it is more obvious that something
texture related failed.

Could you say which platforms these were (GL renderer and vendor strings
output in the log)? Maybe the GL2 backend initialization misses some
requirements
and fails to fall back to GL1.

On 9/9/12, Barry Gerdes <barrygas...@hotmail.com> wrote:
>
> Hi Matthew
>
> I missed the zoom problem
>
> when I zoom in on solar system objects I don't have any fps problems. In
> fact it is slightly faster. However the "texture" becomes a checker board
> (Yellow/black).
>
> This does not happen on all my platforms and is intermittent on some. It has
> to be with is trying to use OpenGL 2.1 functions that are not catered for in
> many video drivers.
>
>
> Barry Gerdes
> Beaumont Hills Observatory
> S 33' 41' 44"    E 150' 56' 32"
>
>
>
>> From: matthew...@gmail.com
>> Date: Sun, 9 Sep 2012 18:20:25 +0100
>> To: stellarium-pubdevel@lists.sourceforge.net
>> Subject: [Stellarium-pubdevel] Observations after the GL branch merge
>>
>> Hi,
>>
>> I've been away having all the fun at Burning Man. Seen a lot of crazy
>> stuff. It was fun. Anyway, I'm back and I updated and built trunk.
>> I'm wondering if other people have the same experiences or if it's
>> just me:
>>
>> 1. I deleted my ~/.stellarium dir to get a clean config, and now I
>> find that spheric mirror mode is on by default. Shouldn't be IMO.
>>
>> 2. The splash screen has entirely gone (although startup seems quicker)
>>
>> 3. FPS seems marginally lower in general but not too bad, with one
>> exception:
>> 3a. When zoomed in right on a texture so it fills a good portion of
>> the screen (e.g. zooming so the moon fills the FOV), the frame rate
>> drops off very badly to a few FPS, and even less than 1 fps at very
>> high zoom. Anyone else get this?
>>
>> I suspect 2 and 3 are down to the GL branch merge, but I can't be 100%
>> sure as Ubuntu have updates GL drivers recently and the new ones seems
>> a little glitchy.
>>
>> M
>>
>> ------------------------------------------------------------------------------
>> Live Security Virtual Conference
>> Exclusive live event will cover all the ways today's security and
>> threat landscape has changed and how IT managers can respond. Discussions
>>
>> will include endpoint security, mobile security and the latest in malware
>>
>> threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
>> _______________________________________________
>> Stellarium-pubdevel mailing list
>> Stellarium-pubdevel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel
>

------------------------------------------------------------------------------
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and 
threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
_______________________________________________
Stellarium-pubdevel mailing list
Stellarium-pubdevel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel

Reply via email to