NoOp schrieb:
Thanks. I suspect that is the issue (linux). Same problem on a 2 year
old laptop w/Intel Mobile GM45... I'll run out and buy a new laptop
tomorrow so I can experience all the wonders of WebGL :-)

As I said in my post, under Linux the card may not the problem, Mozilla's support for hardware acceleration under Linux might very well be, coupled with the fact that almost all Linux graphics drivers suck at advanced and crash-free 3D support (and nVidia binary ones are among the best, unfortunately - even though the open source Intel drivers are getting better and better). We just do not have hardware acceleration support for Linux turned on anywhere yet, for no driver and no Mozilla software available right now.

WebGL starting with I think SeaMonkey 2.3 might get turned on on a broad range of drivers, including Intel GM45 ones, but without hw accel it's pretty slow (tested on both my Intel GM45 laptop and my Intel SandyBridge/i7 desktop). It will take our graphics people some time to get it functional well enough so they can turn it on - but believe it or not, Android is the force driving them to get it supported well.

Robert Kaiser


--
Note that any statements of mine - no matter how passionate - are never meant to be offensive but very often as food for thought or possible arguments that we as a community should think about. And most of the time, I even appreciate irony and fun! :)
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