As I understand itt the researchers were saying was that this was not really the case, however, as
I'm not a psychologist, I may well be wrong. For me, the point was that nobody (except perhaps those
with some pre-existing mental problem) would have had this problem when playing Dungeon via a
teleprinter on a PDP-11 (second computer game I ever played, first being noughts and crosses:-)),
but with modern systems with near photo-realistic graphics, good sound, good physics, AI parsing
and response engines, inertial feedback and all the rest it is becoming difficult to distinguish,
especially if you are playing most of your waking life, as some are. Personally, I'd rather it was
known as "Thirteenth Floor Syndrome" in honour of a way more sophisticated and intelligent cinematic
exploration of the theme than those dreadful May-Tricks films, even though they did have far better
CGI :-)
Dave
On 31/05/2012 10:38, Richard Dobson wrote:
On 31/05/2012 10:03, Dave Malham wrote:
..
Here, to any extent, I depart from Gibson. With sufficiently advanced
technology there comes a point at which the effort required to suspend
disbelief is so small as to be negligible. I was reading a report on a
paper a few months ago (I think in New Scientist) where the authors were
suggesting that some on-line gamers have difficult perceiving the "real
world" as actually being real when they come out of the games.
But surely that is more appropriately regarded as a pathological/delusional mental state (and very
possibly a dangerous one), not a natural one representing some sort of technological nirvana.
There is a world of difference between entertaining and even immersing in a fantasy as such (as in
attending any Shakespeare play), and a delusion leading to possibly dysfunctional behaviour in
"the real world". Shall we call this the "Matrix Syndrome"?
Richard Dobson
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