Actually, there is something here, though I do wonder if it is pathological. 
I've met people who told me that such-and-such a driving game was fantastically 
realistic. I found it stilted, leaden and profoundly unrealistic. I've even met 
people who, having 'virtually' driven a particular race track, upon actually 
driving it, were actually surprised that their lap performance in the real was 
inferior.

Of course, we do make good use of training simulators for pilots, and I presume 
(hope) they are very much more 'realistic'. However, what they are simulating 
is the cockpit of an aircraft which in itself constitutes a partially mediated 
environment

Dr Peter Lennox
School of Technology 
University of Derby, UK
tel: 01332 593155
e: [email protected]  


-----Original Message-----
From: [email protected] [mailto:[email protected]] On 
Behalf Of Dave Malham
Sent: 31 May 2012 11:19
To: Surround Sound discussion group
Subject: Re: [Sursound] Catching the same fly twice (and a curious question)

As I understand itt the researchers were saying was that this was not really 
the case, however, as 
I'm not a psychologist, I may well be wrong. For me, the point was that nobody 
(except perhaps those 
with some pre-existing mental problem) would have had this problem when playing 
Dungeon via a 
teleprinter on a PDP-11 (second computer game I ever played, first being 
noughts and crosses:-)), 
but with modern systems  with near photo-realistic graphics, good sound, good 
physics, AI parsing 
and response engines,  inertial feedback and all the rest  it is becoming 
difficult to distinguish, 
especially if you are playing most of your waking life, as some are. 
Personally, I'd rather it was 
known as "Thirteenth Floor Syndrome" in honour of a way more sophisticated and 
intelligent cinematic 
exploration of the theme than those dreadful May-Tricks films, even though they 
did have far better 
CGI :-)

     Dave

On 31/05/2012 10:38, Richard Dobson wrote:
> On 31/05/2012 10:03, Dave Malham wrote:
> ..
>> Here, to any extent, I depart from Gibson. With sufficiently advanced
>> technology there comes a point at which the effort required to suspend
>> disbelief is so small as to be negligible. I was reading a report on a
>> paper a few months ago (I think in New Scientist) where the authors were
>> suggesting that some on-line gamers have difficult perceiving the "real
>> world" as actually being real when they come out of the games.
>
> But surely that is more appropriately regarded as a pathological/delusional 
> mental state (and very 
> possibly a dangerous one), not a natural one representing some sort of 
> technological nirvana. 
> There is a world of difference between entertaining and even immersing in a 
> fantasy as such (as in 
> attending any Shakespeare play), and a delusion leading to possibly 
> dysfunctional behaviour in 
> "the real world". Shall we call this the "Matrix Syndrome"?
>
> Richard Dobson
>
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> [email protected]
> https://mail.music.vt.edu/mailman/listinfo/sursound

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