Well, it seems to me that we're saying that we need the concept of "real 
enough..." - that is, if we're making an artificial environment that should 
present certain stimulus qualities to perception, we need to know a) what those 
qualities might be (hence the discussion on direction, distance etc) for a 
defined application, and how 'veridicality' (for those stimulus qualities) 
might be managed.
This is a different approach from the one where we might assume that, if we 
were to exactly replicate a set of signals to the appropriate organs of 
sensation, then we have inevitably replicated the perceptual experience as 
though for the original 'real' environment. This falls down in that, even if it 
were so that we actually could produce such signals, we still have the 'prior 
knowledge' that constitutes a very significant part of any momentary perception 
(Dreyfuss: "we're always already in a situation").

However, if all we're really after is 'willing suspension of disbelief' then 
the emphasis shifts away from sensory veridicality toward something else to do 
with 'narrative belief'.
People have known this in theatre and film for ages.

Dr Peter Lennox
School of Technology 
University of Derby, UK
tel: 01332 593155
e: [email protected]  


-----Original Message-----
From: [email protected] [mailto:[email protected]] On 
Behalf Of Richard Dobson
Sent: 31 May 2012 13:31
To: Surround Sound discussion group
Subject: Re: [Sursound] Catching the same fly twice (and a curious question)

On 31/05/2012 12:45, Peter Lennox wrote:
>
>
  sensation, inevitably a poor
> copy of reality. Whilst philosophers are entirely comfortable with
> such thought experiments, there is no obvious pragmatic way to
> investigate such speculations. By definition, if an artificial
> environment is detectable as such, then it is imperfectly executed
> and the hypothetical position has not been matched. On the other
> hand, if the artificial environment were perfectly rendered, there
> would be no way to prove its artificiality." [ my thesis, some years
> ago]
>

Sometimes language can make us think we are saying something more than 
we really are.  Purely as a logical statement in a language all this is 
saying is: if two environments are indistinguishable, they are 
indistinguishable.  We are simply replacing a condition with the same 
expression as an assertion, and then saying that proves the condition. 
"If 2==2, there is no way of distinguishing one integer from the other." 
Except perhaps if the person is told (or otherwise knows a priori, or if 
necessary is reminded) "this is the artificial environment".

The only reason it seems to me that the "hypothesis" has any meaning is 
that (one presumes) the environment being represented is one that is 
captivating but variously impossible, inaccessible or unaffordable; in 
which case neither the condition nor the assertion is testable. Chances 
are, 99.9% of people using a flight simulator will ~never~ experience 
the real thing, so they really have no basis on which to evaluate its 
authenticity, beyond the ~sense~ that it is in some way convincing, and 
is in some to-be-defined cognitive sense transparent. So perhaps that 
hypothesis is really trying to propose that an artificial environment in 
which one ~forgets~ one is in an artificial environment, is equal to the 
real environment it imitates. The variable is then not the environment 
but the forgetting. It would appear that some are easily persuaded. But 
turning the somewhat capricious and probably non-algorithmic human 
capacity to forget where one is seems at best an  unreliable basis for 
any sort of objective testable hypothesis.

Richard Dobson
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