Hi John,
  I've noticed that a SMIL animation needs more resources (cpu), than
animation by scripting (I am using 40msec timing between displays for
scripting). Probably for that reason if you display two different
animations simultaneously (different SVG files on the same computer),
by SMIL, it happens that the animations are a bit jerky.
  This is just an observation and I don't have any explanation of the
different CPU usage between SMIL and scripting. May be SMIL uses
shorter times between frames. I am using IE with ASV.
  Cheers, Samy

--- In [email protected], John Dowdell <[EMAIL PROTECTED]> wrote:
>
> ddailey wrote:
> > ...sometimes JavaScript window.setTimeout()... responds faster,
and with less 
> > jerkiness, than the corresponding SMIL animation. The latter is,
however, 
> > usually  preferable in terms of the complexity of the code, but
why might 
> > the timing appear screwy with SMIL?
> 
> SMIL is just a specification -- abstract. We can see it when it is 
> rendered by a particular engine.
> 
> (The question "why might the timing appear screwy with SMIL?" sounds 
> strange to me, but questions about the Real implementation, or some 
> other implementation, might be able to be answered. Even then it helps 
> to look at multiple files on multiple machines, in order to get beyond 
> the particulars to the general.)
> 
> jd
> 
> 
> 
> -- 
> John Dowdell . Macromedia Developer Support . San Francisco CA USA
> Weblog: http://www.macromedia.com/go/blog_jd
> Aggregator: http://www.macromedia.com/go/weblogs
> Technotes: http://www.macromedia.com/support/
> Spam killed my private email -- public record is best, thanks.
>






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