Yes, perfect! 

thanks
David
  ----- Original Message ----- 
  From: Andreas Neumann 
  To: [email protected] 
  Sent: Monday, October 27, 2008 4:27 AM
  Subject: [svg-developers] Re: other things you might not have the time for


  Hi David,

  not sure I fully understand your requirement. Are you looking for a 
  progressive drawing of a path geometry? If yes, you can do this by 
  animating the stroke-dash of a path.

  Here are 2 examples:
  http://www.carto.net/papers/svg/samples/animated_bustrack.shtml
  and
  http://pilat.free.fr/english/animer/france.htm

  Andreas

  --- In [email protected], "ddailey" <[EMAIL PROTECTED]> wrote:
  >
  > I will hope Frank finds the time to do the things he's talking 
  about -- they all sound quite worthwhile.
  > 
  > I, on the other hand, have been playing a bit more:
  > 
  > http://srufaculty.sru.edu/david.dailey/svg/followpath6.svg
  > 
  > You'll need SMIL support and JavaScript in your SVG to see it, but 
  it's only 100 lines of code so it can be comprehended with a large 
  glance.
  > 
  > In the long run, a student and I are interested in animating the 
  growth of a tree, but I wanted to get a simple context sensitive 
  theory of budding. I've slowed down the budding so the brambles don't 
  surround the castle too quickly. It might be nice to use a 
  Lindenmeyer system (sort of a Chomskian grammar in parallel) to 
  generate the budding, but for now it's just branch --> branch + 
  branch, and there is no biophysics (other than edge avoidance).
  > 
  > Any clever ideas on how to reveal the shape of a Bezier curve 
  gradually -- namely to draw it as it is being traversed by an 
  animation?
  > 
  > cheers
  > David
  > 
  > [Non-text portions of this message have been removed]
  >



   

[Non-text portions of this message have been removed]


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