Cool Jake,
Thanks, It's way faster than the recursive thing that my student Eric has been working on. Though the quasi-recursive thing (using SMIL) that I have is fast enough, but not very tree like yet. David From: svg-developers@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Jake Beard Sent: Monday, November 17, 2008 9:58 PM To: svg-developers@yahoogroups.com Subject: Re: [svg-developers] Re: other things you might not have the time for David, something that might be of interest to your project: http://www.stumbleupon.com/toolbar/#topic=Animation&url=http%25253A%2525 2F%25252Fwww.gskinner.com%25252Fblog%25252Fassets%25252FInteractiveElm.h tml A really beautiful example of animated tree budding, unfortunately implemented in flash. Jake On Mon, Oct 27, 2008 at 5:49 AM, ddailey <[EMAIL PROTECTED] <mailto:ddailey%40zoominternet.net> > wrote: > Yes, perfect! > > thanks > David > > ----- Original Message ----- > From: Andreas Neumann > To: svg-developers@yahoogroups.com <mailto:svg-developers%40yahoogroups.com> > Sent: Monday, October 27, 2008 4:27 AM > Subject: [svg-developers] Re: other things you might not have the time for > > Hi David, > > not sure I fully understand your requirement. Are you looking for a > progressive drawing of a path geometry? If yes, you can do this by > animating the stroke-dash of a path. > > Here are 2 examples: > http://www.carto.net/papers/svg/samples/animated_bustrack.shtml > and > http://pilat.free.fr/english/animer/france.htm > > Andreas > > --- In svg-developers@yahoogroups.com <mailto:svg-developers%40yahoogroups.com> , "ddailey" <[EMAIL PROTECTED]> wrote: >> >> I will hope Frank finds the time to do the things he's talking > about -- they all sound quite worthwhile. >> >> I, on the other hand, have been playing a bit more: >> >> http://srufaculty.sru.edu/david.dailey/svg/followpath6.svg >> >> You'll need SMIL support and JavaScript in your SVG to see it, but > it's only 100 lines of code so it can be comprehended with a large > glance. >> >> In the long run, a student and I are interested in animating the > growth of a tree, but I wanted to get a simple context sensitive > theory of budding. I've slowed down the budding so the brambles don't > surround the castle too quickly. It might be nice to use a > Lindenmeyer system (sort of a Chomskian grammar in parallel) to > generate the budding, but for now it's just branch --> branch + > branch, and there is no biophysics (other than edge avoidance). >> >> Any clever ideas on how to reveal the shape of a Bezier curve > gradually -- namely to draw it as it is being traversed by an > animation? >> >> cheers >> David >> >> [Non-text portions of this message have been removed] >> > > [Non-text portions of this message have been removed] > > [Non-text portions of this message have been removed] ------------------------------------ ----- To unsubscribe send a message to: [EMAIL PROTECTED] -or- visit http://groups.yahoo.com/group/svg-developers and click "edit my membership" ----Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/svg-developers/ <*> Your email settings: Individual Email | Traditional <*> To change settings online go to: http://groups.yahoo.com/group/svg-developers/join (Yahoo! ID required) <*> To change settings via email: mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/