I think the argument he uses about SVG increasing the size of the 
runtime is not uncommon, though. My understanding is that this is the 
reason Android does not include SVG support in their webkit-based browser.

On that note, I wonder if svg-web works with Adobe Flash on Android? 
This might be a way of bringing some SVG support to the Android browser.

Jake

On 10-11-10 06:18 PM, Jacob Beard wrote:
> Wow, they disabled a lot of nice HTML5 features.
>
> A perhaps better (and open) alternative to Air may be GTK+ with 
> embedded Webkit. I've been playing around with it, and it's actually 
> quite nice and easy to work with, although I haven't tried it on 
> Windows or Mac OS X. On Ubuntu 10.04, at least, SVG support is 
> included in libwebkit which GTK uses, although strangely I haven't 
> been able to get SMIL animation to work.
>
> Also related, if you're interested in developing RIA's for GNOME, 
> Seedkit is worth watching, as it gives you the Webkit runtime, and 
> exposes native GTK and GNOME objects to the scripting environment: 
> http://live.gnome.org/SeedKit
>
> Jake
>
> On 10-11-10 06:06 PM, Dailey, David P. wrote:
>>
>> Citing the marvels of <canvas> and new CSS features, Adobe has 
>> disabled the SVG support in AIR. The statement is a bit odd:
>>
>> "a great deal of interest lately is support for SVG"
>> Later
>> "coupled with a trend toward reduced interest in SVG graphics"
>> and finally:
>> "renewed interest in rich JavaScript applications powered by HTML5 
>> canvas and faster JavaScript engines increased the number of requests 
>> for scriptable vector graphics via SVG."
>>
>> http://www.adobe.com/devnet/air/ajax/articles/air_and_webkit.html
>>
>> Oneiromancy is apparently not their specialty any more. They could 
>> stand a tea-leaf reading lesson from the after-hours discussions at 
>> SVG Open I think.
>>
>> David
>>
>> [Non-text portions of this message have been removed]
>>
>> 


[Non-text portions of this message have been removed]



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