Has anyone use a slippy map system, and have it reference your svg files 
(instead of getting geographic data from a tile server)? 

I'm currently struggling with "polymaps" (polymaps.org), because its supposed 
to work directly with svg. However, I'm having difficulty understanding how I'm 
supposed to reference the svg files. The polymaps documentation is very 
*spartan*, to say the least. 

Other systems, like openstreets, have tutorials that all seem to assume you're 
pulling raster geographic tiles from a big tile server somewhere, and that 
you're required to supply a geographic projection. 

The "map" I'm trying to display is a 10x11 grid of svgs (each one is about 1.5 
megs in size), representing an imaginary galaxy, each one that can be zoomed 
into greatly, to see individual planets, or zoomed out to see nebula clouds. 
Its flat 2d - no geographic warping involved. Its similar to the one at 
http://www.travellermap.com/





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